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*Pathfinder & Starfinder
Cleric nerf feedback.
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<blockquote data-quote="harmyn" data-source="post: 2035227" data-attributes="member: 13511"><p>Do you have lots of players who all want to be a cleric? Is this a recurring issue in your games? I am just curious because I do agree that the Cleric is most likely a broken class. It was made broken on purpose though because people as a rule did NOT want to play the party's healer. Having to burn all the kewl spell options to treat the sick and play an important part AFTER the fight. Also their other super-kewl ability is only against undead and compared to it in previous editions the new rules have actually tone that power down somewhat.</p><p></p><p>The cleric was always a second-string fighter type, but with it sharing the thief's (*yes I said <em>thief's</em> and not <em>rogue's</em>*) attack chart that has been diminished. Their heavy armor and d8 HD help keep that illusion alive.</p><p></p><p>Before you make too many changes stop and think, will you have to beg players to get one to be a cleric, or will someone in the group "take the hit" and play one just 'cause their friends badgered them into being the party healer. Even now I have groups where people are somewhat reluctant to play a cleric, but now after some talk typically someone can find an image they want to get behind on it. Wizards are a whole different story though for another post.</p><p></p><p>Not the most productive towards your goals here, and for the record, your ideas do sound somewhat balancing, but ask if it has really been a problem in your games yet. And if somebody not playing a cleric complains about what all a cleric can do ask them if they want to be the party's cleric next time. If they say no, not really, not my thing, or any other sort of negative just politely look at the player in question and say, "And that's why they get all the goodies." Its like paying people more to work third shift in the real world. Its not 'cause the job is harder, its 'cause no one wants to do it if you don't.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2035227, member: 13511"] Do you have lots of players who all want to be a cleric? Is this a recurring issue in your games? I am just curious because I do agree that the Cleric is most likely a broken class. It was made broken on purpose though because people as a rule did NOT want to play the party's healer. Having to burn all the kewl spell options to treat the sick and play an important part AFTER the fight. Also their other super-kewl ability is only against undead and compared to it in previous editions the new rules have actually tone that power down somewhat. The cleric was always a second-string fighter type, but with it sharing the thief's (*yes I said [I]thief's[/I] and not [I]rogue's[/I]*) attack chart that has been diminished. Their heavy armor and d8 HD help keep that illusion alive. Before you make too many changes stop and think, will you have to beg players to get one to be a cleric, or will someone in the group "take the hit" and play one just 'cause their friends badgered them into being the party healer. Even now I have groups where people are somewhat reluctant to play a cleric, but now after some talk typically someone can find an image they want to get behind on it. Wizards are a whole different story though for another post. Not the most productive towards your goals here, and for the record, your ideas do sound somewhat balancing, but ask if it has really been a problem in your games yet. And if somebody not playing a cleric complains about what all a cleric can do ask them if they want to be the party's cleric next time. If they say no, not really, not my thing, or any other sort of negative just politely look at the player in question and say, "And that's why they get all the goodies." Its like paying people more to work third shift in the real world. Its not 'cause the job is harder, its 'cause no one wants to do it if you don't. [/QUOTE]
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