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Cleric nerf feedback.
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<blockquote data-quote="ARandomGod" data-source="post: 2038686" data-attributes="member: 17296"><p>Hrmm..</p><p>IMC I give the clerics a *spell list*.</p><p>On the other hand, I pick it like this:</p><p>Player: I want to play a cleric. I figure half the party died last time including me and that wouldn't have happened (especially to me!) if I'd've had a cleric.</p><p>Me: "OK" (Thinking: Good! Now I can shelf that healing magic item I was thinking of giving out to the players... )</p><p>Me:"Now, I'm going to restrict your access to spells a little bit. Pick ten spells for each spell level. Then add one spell per spell level for each character level that you've previously been able to cast spells of that level to the list. </p><p></p><p>Or to say. At level one you get access to 10 spells, At two 11 spells. At three 12 first level spells and 10 second level spells. At four 13 first level spells and 11 second level spells.</p><p></p><p>Hand the spells in to me for approval and I'll mark out the ones your god doesn't give you access to. You can repick for those. Anytime you want to change one of these out, hand me both spells and pray on it. I'll get back to you when your god decides. </p><p></p><p>+++++</p><p></p><p>OK, so it's not much of a "nerf", but I like the lesser spell list, it lets me keep track of what the cleric CAN do, as opposed to needing to read up on all spells in exsistence. Sort of like a wizard's spellbook. ALthough, unlike with a wizard, if I (err, the god) decides to remove the a spell from the character's spell list, the god doesn't need ANY explanation. "Because I said so" is a perfectly good reason when a god says it.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2038686, member: 17296"] Hrmm.. IMC I give the clerics a *spell list*. On the other hand, I pick it like this: Player: I want to play a cleric. I figure half the party died last time including me and that wouldn't have happened (especially to me!) if I'd've had a cleric. Me: "OK" (Thinking: Good! Now I can shelf that healing magic item I was thinking of giving out to the players... ) Me:"Now, I'm going to restrict your access to spells a little bit. Pick ten spells for each spell level. Then add one spell per spell level for each character level that you've previously been able to cast spells of that level to the list. Or to say. At level one you get access to 10 spells, At two 11 spells. At three 12 first level spells and 10 second level spells. At four 13 first level spells and 11 second level spells. Hand the spells in to me for approval and I'll mark out the ones your god doesn't give you access to. You can repick for those. Anytime you want to change one of these out, hand me both spells and pray on it. I'll get back to you when your god decides. +++++ OK, so it's not much of a "nerf", but I like the lesser spell list, it lets me keep track of what the cleric CAN do, as opposed to needing to read up on all spells in exsistence. Sort of like a wizard's spellbook. ALthough, unlike with a wizard, if I (err, the god) decides to remove the a spell from the character's spell list, the god doesn't need ANY explanation. "Because I said so" is a perfectly good reason when a god says it. [/QUOTE]
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