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Cleric of Calistria Build
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5848439" data-attributes="member: 73201"><p>Well in regards to Bane that affects the enemies with negatives and is his domain spell. They are not the kinda the same I say bless because it helps him and his allies and it is a decidedly different spell - I know they offset each other when cast on the same people, but they are two different spells when he uses them both that could be a pretty dang good thing to do. One is a debuffing and one is a buffing. When I played a cleric I always had bless as one of my level one spells, always. I played a CG cleric or else I might have taken bane too!</p><p></p><p>I just gave an example of what I might consider if I wanted to be a puppet master as the OP said he was doing with his character. I know there are better spells for damage, buffing, or debuffing available, but the other thing he could do is hold that spell in reserve to spontaneously cast as a CLW if the party needs him to.</p><p></p><p>I also spoke of adding feats that would help him out down the line in regards to the summoning aspect if that's what he wanted to do. Again, just an idea of what might be fun in regards to being the one to pull the strings.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5848439, member: 73201"] Well in regards to Bane that affects the enemies with negatives and is his domain spell. They are not the kinda the same I say bless because it helps him and his allies and it is a decidedly different spell - I know they offset each other when cast on the same people, but they are two different spells when he uses them both that could be a pretty dang good thing to do. One is a debuffing and one is a buffing. When I played a cleric I always had bless as one of my level one spells, always. I played a CG cleric or else I might have taken bane too! I just gave an example of what I might consider if I wanted to be a puppet master as the OP said he was doing with his character. I know there are better spells for damage, buffing, or debuffing available, but the other thing he could do is hold that spell in reserve to spontaneously cast as a CLW if the party needs him to. I also spoke of adding feats that would help him out down the line in regards to the summoning aspect if that's what he wanted to do. Again, just an idea of what might be fun in regards to being the one to pull the strings. [/QUOTE]
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