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Cleric of time ideas
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<blockquote data-quote="Grogg of the North" data-source="post: 6516174" data-attributes="member: 6682960"><p>There are few deities with Time in their portfolio and even fewer that actually offer the Time domain to their clerics. So perhaps this is a new deity? Or you follow a concept instead of a deity? Maybe your cleric could be all about the hands of fate* and destiny? You could grab the Oracle Domain (CDiv) or Destiny Domain (RoD) to fill out the character concept. [MENTION=85158]Dandu[/MENTION] I saw the Time Domain in PGF. I don't know if it was reprinted elsewhere.</p><p></p><p>Do you have an idea for what you want your cleric to do? Is he wading into melee? Summoning? Heal/buff bot? I've always been a fan of Divine Metamagic (Reach Spell). If you go with ranged attacks, Zen Archery is your friend. Do aasimars get weapon proficiency from being an outsider even though they don't have racial hit die? If so, then grab a bow if you're going ranged. If there is not going to be a lot of undead in the campaign, then I would definitely recommend looking at the feats in Complete Warrior and Complete Divine that let you burn turning attempts to do other things such as Divine Vigor and Sacred Healing.</p><p></p><p>18 Int on a cleric seems odd, since Clerics don't get a huge skill list. But being very smart seems to fit with a time cleric, so I'd go with it. Though if you're looking at being melee focused, then it might serve you better in strength or possibly constitution. </p><p></p><p>Is there any other information you can give us? It would probably help the boards a lot.</p><p></p><p>*If you get a Satyr cohort named Torgo I will declare this character the coolest thing in the history of forever.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6516174, member: 6682960"] There are few deities with Time in their portfolio and even fewer that actually offer the Time domain to their clerics. So perhaps this is a new deity? Or you follow a concept instead of a deity? Maybe your cleric could be all about the hands of fate* and destiny? You could grab the Oracle Domain (CDiv) or Destiny Domain (RoD) to fill out the character concept. [MENTION=85158]Dandu[/MENTION] I saw the Time Domain in PGF. I don't know if it was reprinted elsewhere. Do you have an idea for what you want your cleric to do? Is he wading into melee? Summoning? Heal/buff bot? I've always been a fan of Divine Metamagic (Reach Spell). If you go with ranged attacks, Zen Archery is your friend. Do aasimars get weapon proficiency from being an outsider even though they don't have racial hit die? If so, then grab a bow if you're going ranged. If there is not going to be a lot of undead in the campaign, then I would definitely recommend looking at the feats in Complete Warrior and Complete Divine that let you burn turning attempts to do other things such as Divine Vigor and Sacred Healing. 18 Int on a cleric seems odd, since Clerics don't get a huge skill list. But being very smart seems to fit with a time cleric, so I'd go with it. Though if you're looking at being melee focused, then it might serve you better in strength or possibly constitution. Is there any other information you can give us? It would probably help the boards a lot. *If you get a Satyr cohort named Torgo I will declare this character the coolest thing in the history of forever. [/QUOTE]
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