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Cleric of time ideas
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<blockquote data-quote="dragonfriend7738" data-source="post: 6518023" data-attributes="member: 6691820"><p>This is the concept thus far.</p><p></p><p>The character, named Verdandi, is the middle child of thee sisters. (Dunno if triplets or not at this point.)</p><p></p><p>The trio of sisters are based off the Norse Fates (past, present, future), and my character has the aspect of the present.</p><p></p><p>The basic concept from the story/campaign standpoint is that the world is on it's last legs. There has been several generations of war between the gods- many of whom are now dead. The astral plane has imploded upon itself, and the foundations of magic have been damaged. (Null magic and wild magic zones are not rare.)</p><p></p><p>The sisters of time (I suggested calling them the Wyrd Sisters) had a vision of some sort- the DM has not revealed if it was a vision of a future where the world is restored, or a future of destruction, but either way, there were key players in either ensuring the better future or preventing the destruction of everything.</p><p></p><p>Verdandi has taken the initiative to find and bring together these fated individuals in order to guide and protect them, doing what is possible in the present to ensure the best possible future.</p><p></p><p>I want to go the buff/ support and healing route, and am pretty sure that cloistered cleric is a good way to start the build. (Hence the high Int for a cleric.)</p><p></p><p>My DM basically just granted me a passive ability that will allow me to shift my initiative to just before or just after a willing party member, since my character is always 'in the present.' He is trusting me to not abuse it, and I intend to live up to that.</p></blockquote><p></p>
[QUOTE="dragonfriend7738, post: 6518023, member: 6691820"] This is the concept thus far. The character, named Verdandi, is the middle child of thee sisters. (Dunno if triplets or not at this point.) The trio of sisters are based off the Norse Fates (past, present, future), and my character has the aspect of the present. The basic concept from the story/campaign standpoint is that the world is on it's last legs. There has been several generations of war between the gods- many of whom are now dead. The astral plane has imploded upon itself, and the foundations of magic have been damaged. (Null magic and wild magic zones are not rare.) The sisters of time (I suggested calling them the Wyrd Sisters) had a vision of some sort- the DM has not revealed if it was a vision of a future where the world is restored, or a future of destruction, but either way, there were key players in either ensuring the better future or preventing the destruction of everything. Verdandi has taken the initiative to find and bring together these fated individuals in order to guide and protect them, doing what is possible in the present to ensure the best possible future. I want to go the buff/ support and healing route, and am pretty sure that cloistered cleric is a good way to start the build. (Hence the high Int for a cleric.) My DM basically just granted me a passive ability that will allow me to shift my initiative to just before or just after a willing party member, since my character is always 'in the present.' He is trusting me to not abuse it, and I intend to live up to that. [/QUOTE]
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