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General Tabletop Discussion
*Pathfinder & Starfinder
Cleric over balancing the game
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<blockquote data-quote="green slime" data-source="post: 422562" data-attributes="member: 1325"><p>Hang on a second.</p><p></p><p>I for one agree on the abilities of the cleric. But this is how the dude is playing his character. Wouldn't it be kind of wierd if he started using a different style?</p><p></p><p>I suggest: The DM takes the half-orc on a couple of solo adventures, while the Cleric and Druid are involved in some boring political discussions with the hierachy of their respective organizations. This gets the PCs on a more level playing field.</p><p></p><p>Look over the equipment of the Half-orc. Is there something you can create or purchase that would make him more effective? Most probably there is. Do so. Tha half-orc should have the best weaponry, and the best armour, bar none. </p><p></p><p>Tips for both religious characters: Be more prepared to rush to heal your comrades. Whether this means burning less slots on buffs, or preparing a staff of healing, or walking around with a trunk full of <em>Heal</em> scrolls, is up to you. There would seem to be only three of you, so it is vital you two keep all members going.</p><p></p><p>Using items would allow you to keep your kick-butt style, but <strong>always</strong> keep an eye on how the others are doing.</p><p></p><p>And: Inform your DM of the virtues of a targetted <em>Dispel Magic</em>, <em>Greater Dispel</em>, or <em>Mord's Disjunction</em>. Nothing brings a buffed cleric down to size quite so fast.</p></blockquote><p></p>
[QUOTE="green slime, post: 422562, member: 1325"] Hang on a second. I for one agree on the abilities of the cleric. But this is how the dude is playing his character. Wouldn't it be kind of wierd if he started using a different style? I suggest: The DM takes the half-orc on a couple of solo adventures, while the Cleric and Druid are involved in some boring political discussions with the hierachy of their respective organizations. This gets the PCs on a more level playing field. Look over the equipment of the Half-orc. Is there something you can create or purchase that would make him more effective? Most probably there is. Do so. Tha half-orc should have the best weaponry, and the best armour, bar none. Tips for both religious characters: Be more prepared to rush to heal your comrades. Whether this means burning less slots on buffs, or preparing a staff of healing, or walking around with a trunk full of [i]Heal[/i] scrolls, is up to you. There would seem to be only three of you, so it is vital you two keep all members going. Using items would allow you to keep your kick-butt style, but [b]always[/b] keep an eye on how the others are doing. And: Inform your DM of the virtues of a targetted [i]Dispel Magic[/i], [i]Greater Dispel[/i], or [i]Mord's Disjunction[/i]. Nothing brings a buffed cleric down to size quite so fast. [/QUOTE]
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Cleric over balancing the game
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