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General Tabletop Discussion
*Pathfinder & Starfinder
Cleric over balancing the game
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<blockquote data-quote="Spatzimaus" data-source="post: 423054" data-attributes="member: 3051"><p>The others here have noted that you should be casting those buff spells on the Barbarian, but there's more to it. You're playing pure-class characters. While caster types (including Clerics) are at their strongest when pureclassed, melee types tend to be at their weakest. The Fighter, Rogue, and Barbarian just don't get much at high levels, so the fact the guy has taken 14 levels of Barbarian is hurting him a bit too.</p><p></p><p>The Half-Orc should take two levels of Rogue, or two of Fighter, or better yet both; the high-level benefits of the Barbarian class just aren't worth it. With casters, you can specialize through which spells you use; with melee types, you need to get a lot of Feats (which Barbarians don't), multiclass, or get a PrC if you want to specialize.</p><p></p><p>Instead of a 14 Barbarian, he could be a 10/2/2 Barbarian/Fighter/Rogue: -1 BAB, -8 HP, -1 Will, +2 Reflex, 2 bonus Feats, Evasion, and Sneak Attack 1d6. Plus he gets a better skill set for the Rogue. The problem, though, is that if he uses a big 2-handed weapon he can't Sneak Attack.</p><p></p><p>Try to talk your DM into letting the Barbarian retroactively change some of his levels. Heck, since you don't have a Rogue in the group you could probably talk the DM into letting him go 5/4/5 Bar/Ftr/Rog to get 3d6 Sneak Attack and Weapon Specialization. Plus, all those Rogue skill points will fill a big gap your group has. Go read Wulf's Story Hour to see how a fighter-rogue plays.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 423054, member: 3051"] The others here have noted that you should be casting those buff spells on the Barbarian, but there's more to it. You're playing pure-class characters. While caster types (including Clerics) are at their strongest when pureclassed, melee types tend to be at their weakest. The Fighter, Rogue, and Barbarian just don't get much at high levels, so the fact the guy has taken 14 levels of Barbarian is hurting him a bit too. The Half-Orc should take two levels of Rogue, or two of Fighter, or better yet both; the high-level benefits of the Barbarian class just aren't worth it. With casters, you can specialize through which spells you use; with melee types, you need to get a lot of Feats (which Barbarians don't), multiclass, or get a PrC if you want to specialize. Instead of a 14 Barbarian, he could be a 10/2/2 Barbarian/Fighter/Rogue: -1 BAB, -8 HP, -1 Will, +2 Reflex, 2 bonus Feats, Evasion, and Sneak Attack 1d6. Plus he gets a better skill set for the Rogue. The problem, though, is that if he uses a big 2-handed weapon he can't Sneak Attack. Try to talk your DM into letting the Barbarian retroactively change some of his levels. Heck, since you don't have a Rogue in the group you could probably talk the DM into letting him go 5/4/5 Bar/Ftr/Rog to get 3d6 Sneak Attack and Weapon Specialization. Plus, all those Rogue skill points will fill a big gap your group has. Go read Wulf's Story Hour to see how a fighter-rogue plays. [/QUOTE]
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