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General Tabletop Discussion
*Pathfinder & Starfinder
Cleric over balancing the game
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<blockquote data-quote="Endur" data-source="post: 425041" data-attributes="member: 3346"><p><strong>Buffing Spells</strong></p><p></p><p>A lot depends on the variables, but generally buffing spells are more effectively cast on a fighter-type than a cleric-type.</p><p></p><p>1) Fighters go into melee immediately unlike clerics who may cast spells for a few rounds;</p><p>2) Fighters have all the fighter feats/special abilities to pump up their prowess, whereas the cleric is relying solely on spells;</p><p>3) Fighters tend to have the best magic weapons/armor for combat whereas clerics tend to have a mix of combat and spell items;</p><p>4) Fighters have more hit points, higher str, higher BAB, etc. before the various buff spells are applied. </p><p></p><p>Granted, there are some powerful caster-only buffing spells that make up for many of the fighter's advantages (Divine Favor, Divine Power, Righteous Might), but most of those spells are short duration and do you really want your spell caster to be in hand to hand combat with a Big Nasty Creature? Especially if some low level flunky of the Big Nasty reads a scroll of Greater Dispelling (caster level 20) and sends all your magic protections away and Big Nasty swallows your cleric whole?</p><p></p><p>The high level game is a campaign where spell casters are more effective than fighting types--the variety of spells is amazing and the power level is awesome. But, as a player, I would always avoid hand to hand combat as a cleric. </p><p></p><p>After all, if the Fighter dies, you can cast a spell to raise him from the dead. If the cleric dies, neither the Druid nor the fighter can cast Raise Dead. I suppose the Druid could cast reincarnate, although you might come back as a squirrel. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 425041, member: 3346"] [b]Buffing Spells[/b] A lot depends on the variables, but generally buffing spells are more effectively cast on a fighter-type than a cleric-type. 1) Fighters go into melee immediately unlike clerics who may cast spells for a few rounds; 2) Fighters have all the fighter feats/special abilities to pump up their prowess, whereas the cleric is relying solely on spells; 3) Fighters tend to have the best magic weapons/armor for combat whereas clerics tend to have a mix of combat and spell items; 4) Fighters have more hit points, higher str, higher BAB, etc. before the various buff spells are applied. Granted, there are some powerful caster-only buffing spells that make up for many of the fighter's advantages (Divine Favor, Divine Power, Righteous Might), but most of those spells are short duration and do you really want your spell caster to be in hand to hand combat with a Big Nasty Creature? Especially if some low level flunky of the Big Nasty reads a scroll of Greater Dispelling (caster level 20) and sends all your magic protections away and Big Nasty swallows your cleric whole? The high level game is a campaign where spell casters are more effective than fighting types--the variety of spells is amazing and the power level is awesome. But, as a player, I would always avoid hand to hand combat as a cleric. After all, if the Fighter dies, you can cast a spell to raise him from the dead. If the cleric dies, neither the Druid nor the fighter can cast Raise Dead. I suppose the Druid could cast reincarnate, although you might come back as a squirrel. :) Tom [/QUOTE]
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