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<blockquote data-quote="Chaosmancer" data-source="post: 8851086" data-attributes="member: 6801228"><p>I've been thinking I'd like the Turn feature to work on Fiends as well as Undead. It feels very thematic to me. </p><p></p><p>I like the change to the Destroy Undead. While it does mean that you can't dust large numbers of CR 1/2 undead, I've actually very rarely seen Destroy undead come up, since by 5th level it is far rarer to see them willing to spend the channel divinity on zombies and skeletons. I am slightly less happy that the damage only happens when they fail the save. High level undead getting turned is nasty, so many of them have defenses against it, meaning the damage won't proc either. </p><p></p><p>Still, the chance for a cleric to harm greater undead when they turn them is very nice. </p><p></p><p></p><p>Things I'm frustrated by? </p><p></p><p>They have still kept the absolutely horrendous Divine Intervention feature, and then nerfed it. </p><p></p><p>Life Cleric Preserve life should just heal. It is <em>waay</em> to difficult at the table for people to figure out half their hp, and how many hp they can gain before they hit half hp. Just let them throw out a massive heal. Sure, maybe that means the Barbarian gets healed for 50 hp instead of 15, while the wizard gets 5, and the rogue gets 10 and 20 points gets wasted, but that's fine.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8851086, member: 6801228"] I've been thinking I'd like the Turn feature to work on Fiends as well as Undead. It feels very thematic to me. I like the change to the Destroy Undead. While it does mean that you can't dust large numbers of CR 1/2 undead, I've actually very rarely seen Destroy undead come up, since by 5th level it is far rarer to see them willing to spend the channel divinity on zombies and skeletons. I am slightly less happy that the damage only happens when they fail the save. High level undead getting turned is nasty, so many of them have defenses against it, meaning the damage won't proc either. Still, the chance for a cleric to harm greater undead when they turn them is very nice. Things I'm frustrated by? They have still kept the absolutely horrendous Divine Intervention feature, and then nerfed it. Life Cleric Preserve life should just heal. It is [I]waay[/I] to difficult at the table for people to figure out half their hp, and how many hp they can gain before they hit half hp. Just let them throw out a massive heal. Sure, maybe that means the Barbarian gets healed for 50 hp instead of 15, while the wizard gets 5, and the rogue gets 10 and 20 points gets wasted, but that's fine. [/QUOTE]
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