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General Tabletop Discussion
*Pathfinder & Starfinder
Cleric Power Comparison Thread
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<blockquote data-quote="fba827" data-source="post: 4347312" data-attributes="member: 807"><p>Just a short reply for now.</p><p></p><p>When looking at the cleric stuff, i look at it as two seperate lists depending on the build, ranged or melee, since most clerics i would create would specialize in one or the other</p><p></p><p>At wills 1 </p><p>The are all very solid, being either really good or great (no losers in this crowd). No comments beyond that.</p><p></p><p></p><p>encounter 1</p><p>melee - both are great but i'd opt healing strike first though simply because it does more damage and grants a healing surge. Wrathful thunder is good but depends on the situation (will you have others near the target to make use of that dazed condition, etc)</p><p>ranged - cause fear i wouldn't take only because it's one of those "in the right situation it's great but otherwise wouldn't see much use" (for me personally), I'd go for divine glow over it</p><p></p><p>level 1 daily</p><p>they are all pretty darn handy in almost any situation so that is a tough call for "favorite" or "least favorite"</p><p></p><p>level 2 utility</p><p>they are all very handy. in the end, i would probably opt for sheild of faith (ac bonus = always good) or divine aid (our group sees a lot of conditional effects, your milage may vary)</p><p></p><p>...</p><p>that's all for now , but a comment on flame stirke, even though it's not the greatest of the bunch it's grouped with, i'd still take it for a ranged build simply because i have always liked the visual in my head that the spell gives me, or divine power for a melee build so that i can be like he-man <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="fba827, post: 4347312, member: 807"] Just a short reply for now. When looking at the cleric stuff, i look at it as two seperate lists depending on the build, ranged or melee, since most clerics i would create would specialize in one or the other At wills 1 The are all very solid, being either really good or great (no losers in this crowd). No comments beyond that. encounter 1 melee - both are great but i'd opt healing strike first though simply because it does more damage and grants a healing surge. Wrathful thunder is good but depends on the situation (will you have others near the target to make use of that dazed condition, etc) ranged - cause fear i wouldn't take only because it's one of those "in the right situation it's great but otherwise wouldn't see much use" (for me personally), I'd go for divine glow over it level 1 daily they are all pretty darn handy in almost any situation so that is a tough call for "favorite" or "least favorite" level 2 utility they are all very handy. in the end, i would probably opt for sheild of faith (ac bonus = always good) or divine aid (our group sees a lot of conditional effects, your milage may vary) ... that's all for now , but a comment on flame stirke, even though it's not the greatest of the bunch it's grouped with, i'd still take it for a ranged build simply because i have always liked the visual in my head that the spell gives me, or divine power for a melee build so that i can be like he-man :D [/QUOTE]
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