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*Pathfinder & Starfinder
Cleric PrCs based on domains
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<blockquote data-quote="retan" data-source="post: 702921" data-attributes="member: 8249"><p>When I first switched from 2e to 3e, one of the things that I didn't like at first was that all the clerics were pretty much the same. They had some domains that gave some minor special abilities, but nothing resembling the 2e spheres. Later I realized that this was partially because it would have been a huge job to create what was essentially separate classes for different religions and partially because the cleric's role in the party is as a healer and he therefore needs to have the healing spells.</p><p></p><p>One idea that might make clerics different is to create one PrC for each domain. The PrC would represent a cleric who focused on that particular aspect of his/her god.</p><p></p><p>So please come up with ideas for prestige classes for the cleric domains. </p><p></p><p>I will start with an idea I had for the Strength domain. The prestige class was based on the idea that the character would trade turn undead and good will save for powers related to great Strength. The name was based on the "Mighty contender of Kord" that I read about on these boards a while back.</p><p></p><p><strong>Mighty Contender</strong> </p><p></p><p><strong>Requirements</strong></p><p>BAB: +4</p><p>Feats: Power Attack, Cleave</p><p>Spells: Must be able to cast 2nd level divine spells</p><p>Special: Must have access to the Strength domain. Anyone with access to the <em>Feat of Strength</em> granted power at 3rd level or higher is considered to have access for the purpose of this class.</p><p></p><p><strong>Features</strong> </p><p></p><p>HD: 1d8</p><p>BAB: Medium</p><p>Fort save: Good</p><p>Ref save: Poor</p><p>Will save: Poor</p><p></p><p>Class Skills: Climb (str), Concentration (con), Craft (int), heal (wis), intimidate (cha), jump (str), knowledge (religion) (int), profession (wis), scry (int), spellcraft (int), swim (str).</p><p></p><p>Skill Points: 2+ int modifier.</p><p></p><p>Weapons & Armor: All simple weapons, all armor, and shields.</p><p></p><p>Spells per day: You continue advancing in spellcasting ability as if you continued to gain levels in the divine spellcasting class that you belonged to previously. Your domain powers also increase in effect. You do not gain any other benefit of a higher level in your previous class such as increased ability to turn undead.</p><p></p><p>Extreme Effort: At 1st level, if you spend a full-round action, you may gain a +2 bonus on a strength check or a skill check that uses strength. This bonus increases to +4 at 5th level and +6 at 9th level.</p><p></p><p>Feat of Strength: At 3rd and 10th level, you may use the Feat of Strength granted power one additional time per day.</p><p></p><p>Supreme Cleave: At 7th level, you may make a 5’ step between cleave or great cleave attacks.</p><p></p><p>-- Retan</p></blockquote><p></p>
[QUOTE="retan, post: 702921, member: 8249"] When I first switched from 2e to 3e, one of the things that I didn't like at first was that all the clerics were pretty much the same. They had some domains that gave some minor special abilities, but nothing resembling the 2e spheres. Later I realized that this was partially because it would have been a huge job to create what was essentially separate classes for different religions and partially because the cleric's role in the party is as a healer and he therefore needs to have the healing spells. One idea that might make clerics different is to create one PrC for each domain. The PrC would represent a cleric who focused on that particular aspect of his/her god. So please come up with ideas for prestige classes for the cleric domains. I will start with an idea I had for the Strength domain. The prestige class was based on the idea that the character would trade turn undead and good will save for powers related to great Strength. The name was based on the "Mighty contender of Kord" that I read about on these boards a while back. [B]Mighty Contender[/B] [B]Requirements[/B] BAB: +4 Feats: Power Attack, Cleave Spells: Must be able to cast 2nd level divine spells Special: Must have access to the Strength domain. Anyone with access to the [I]Feat of Strength[/I] granted power at 3rd level or higher is considered to have access for the purpose of this class. [B]Features[/B] HD: 1d8 BAB: Medium Fort save: Good Ref save: Poor Will save: Poor Class Skills: Climb (str), Concentration (con), Craft (int), heal (wis), intimidate (cha), jump (str), knowledge (religion) (int), profession (wis), scry (int), spellcraft (int), swim (str). Skill Points: 2+ int modifier. Weapons & Armor: All simple weapons, all armor, and shields. Spells per day: You continue advancing in spellcasting ability as if you continued to gain levels in the divine spellcasting class that you belonged to previously. Your domain powers also increase in effect. You do not gain any other benefit of a higher level in your previous class such as increased ability to turn undead. Extreme Effort: At 1st level, if you spend a full-round action, you may gain a +2 bonus on a strength check or a skill check that uses strength. This bonus increases to +4 at 5th level and +6 at 9th level. Feat of Strength: At 3rd and 10th level, you may use the Feat of Strength granted power one additional time per day. Supreme Cleave: At 7th level, you may make a 5’ step between cleave or great cleave attacks. -- Retan [/QUOTE]
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