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*Pathfinder & Starfinder
Cleric PrCs based on domains
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<blockquote data-quote="Spatzimaus" data-source="post: 707246" data-attributes="member: 3051"><p>What we did IMC was a bit simpler. Not as much need for PrCs. Right now, you pick one domain spell per level for your bonus slot, and can swap all other slots for healing, right?</p><p></p><p>What we did:</p><p>> The domain "slot" is what spell you can swap spells of the same level for. As a result, this can be changed from day to day.</p><p>(Since this isn't an actual spell slot, you effectively have one less spell per level per day compared to a 3E cleric)</p><p></p><p>For example, Bob the Cleric has the domains Luck and Strength. At the beginning of the day he picks between Entropic Shield and Endure Elements; that'll be what he swaps his level 1 stuff for today.</p><p></p><p>Want to swap for heals? Take the Healing domain. Added advantage: you can actually swap for Heal and Mass Heal this way.</p><p></p><p>> But, you can't metamagic the spontaneously-cast spells at all, so if you want to cast it Still or Empowered or something, you have to take the new "Domain Preparation" Feat and put it in a normal slot. Likewise, you can't use spontaneously-cast spells to meet item prerequisites unless you do the same.</p><p></p><p>(This was because the Sorcerers complained, legitimately, that a Fire Cleric could throw as many spontaneous Fireballs by swapping all the higher levels down. This way, it costs a Feat AND it requires them to prepare the spell.)</p><p></p><p>Also, we changed Paladins: instead of that pansy disease stuff, they pick one domain from their deity's list. The granted power replaces the "immune to poison/disease" thing, and instead of casting Remove Disease a few times a week they can swap their normal spells for heals or something. (We also made a domain full of anti-poison/disease spells just for them)</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 707246, member: 3051"] What we did IMC was a bit simpler. Not as much need for PrCs. Right now, you pick one domain spell per level for your bonus slot, and can swap all other slots for healing, right? What we did: > The domain "slot" is what spell you can swap spells of the same level for. As a result, this can be changed from day to day. (Since this isn't an actual spell slot, you effectively have one less spell per level per day compared to a 3E cleric) For example, Bob the Cleric has the domains Luck and Strength. At the beginning of the day he picks between Entropic Shield and Endure Elements; that'll be what he swaps his level 1 stuff for today. Want to swap for heals? Take the Healing domain. Added advantage: you can actually swap for Heal and Mass Heal this way. > But, you can't metamagic the spontaneously-cast spells at all, so if you want to cast it Still or Empowered or something, you have to take the new "Domain Preparation" Feat and put it in a normal slot. Likewise, you can't use spontaneously-cast spells to meet item prerequisites unless you do the same. (This was because the Sorcerers complained, legitimately, that a Fire Cleric could throw as many spontaneous Fireballs by swapping all the higher levels down. This way, it costs a Feat AND it requires them to prepare the spell.) Also, we changed Paladins: instead of that pansy disease stuff, they pick one domain from their deity's list. The granted power replaces the "immune to poison/disease" thing, and instead of casting Remove Disease a few times a week they can swap their normal spells for heals or something. (We also made a domain full of anti-poison/disease spells just for them) [/QUOTE]
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