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*Dungeons & Dragons
Cleric/Rogue
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<blockquote data-quote="Kobold Stew" data-source="post: 9526244" data-attributes="member: 23484"><p>So these are my 2 favourite classes as well, so I love this question. </p><p></p><p>The first thing to ask is what is it you want out of each class? </p><p></p><p>Cleric -- on level gives you armor (which means the rogue side can focus on STR), and it gives you some really useful spells, and, depending how long you stick with it, some great healing. The problem is as soon as you step away from a spellcasting class, you lose slots and spell levels. </p><p></p><p>Rogue -- Rogue right now is a fun spot, even if it's not the storngest class. The payoff at levels 5 and 7 righht now, though is huge, and you don't want to delay getting to either 5 with uncanny dodge and 7 with evasion and reliable talent. </p><p></p><p>So, if you are actually playing this throught he levels, you will need to decide which of these approach is to be primary. </p><p></p><p>If Rogue is primary, I can see starting with Cleric 1 and the Acolyte background (or, arguably, just Acolyte and taking Rogue to level 7 before making a level-by-level choice between the clases. </p><p></p><p>If Cleric is primary, I can see the criminal backgound and at least Cleric 3 before taking two levels of Rogue (for cunning action) (unless Cleric is working for you at that point and you want to go to 5 (level 3 spells) or 6 (subclass feature) or 7 (level 4 spells and +1d8 damage on weapon attacks; a better gain than you'd get with two levels of rogue). So that might be a Cleric 7/Rogue 2 before you make level-by-level choices</p><p></p><p>I know how I'd build up from each of these (Cleric 1/Rogue 7 with Acolyte; Cleric 7/Rogue 2 with Criminal), but there's more than one good choice.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9526244, member: 23484"] So these are my 2 favourite classes as well, so I love this question. The first thing to ask is what is it you want out of each class? Cleric -- on level gives you armor (which means the rogue side can focus on STR), and it gives you some really useful spells, and, depending how long you stick with it, some great healing. The problem is as soon as you step away from a spellcasting class, you lose slots and spell levels. Rogue -- Rogue right now is a fun spot, even if it's not the storngest class. The payoff at levels 5 and 7 righht now, though is huge, and you don't want to delay getting to either 5 with uncanny dodge and 7 with evasion and reliable talent. So, if you are actually playing this throught he levels, you will need to decide which of these approach is to be primary. If Rogue is primary, I can see starting with Cleric 1 and the Acolyte background (or, arguably, just Acolyte and taking Rogue to level 7 before making a level-by-level choice between the clases. If Cleric is primary, I can see the criminal backgound and at least Cleric 3 before taking two levels of Rogue (for cunning action) (unless Cleric is working for you at that point and you want to go to 5 (level 3 spells) or 6 (subclass feature) or 7 (level 4 spells and +1d8 damage on weapon attacks; a better gain than you'd get with two levels of rogue). So that might be a Cleric 7/Rogue 2 before you make level-by-level choices I know how I'd build up from each of these (Cleric 1/Rogue 7 with Acolyte; Cleric 7/Rogue 2 with Criminal), but there's more than one good choice. [/QUOTE]
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