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General Tabletop Discussion
*Dungeons & Dragons
Cleric shenanigans (metaphysical, no right answers)
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<blockquote data-quote="merwins" data-source="post: 7595618" data-attributes="member: 6829883"><p>I have played in several games that follow similar lines of thought, but I'm not certain the 5E rules explicitly dictate this worldview. </p><p></p><p>Just so I don't nitpick at everything, I'll focus on a couple of items: </p><p></p><p>For item #1, 5E tends to discourage documented mechanisms for losing abilities. I think that's why they leave the cleric, the paladin and the warlock rules (re: gods and patrons) so vague. </p><p></p><p>For item #6, any game character can be pious. They can even be fanatically devoted to a deity. I agree they get nothing from that piety. But you could certainly say that the in-game effort COULD pay off. The player chooses (meta) to be a cleric, or multiclass into cleric and that would open up spellcasting. </p><p>I'd suggest that a monk is not the only choice for gaining in-game power as a character that never has access to divine spellcasting. Even a fighter or rogue can pledge themselves to a god, donate regularly, do their god's work, and count their perfectly "mundane" evolving abilities as the gifts given to further their god's plan.</p></blockquote><p></p>
[QUOTE="merwins, post: 7595618, member: 6829883"] I have played in several games that follow similar lines of thought, but I'm not certain the 5E rules explicitly dictate this worldview. Just so I don't nitpick at everything, I'll focus on a couple of items: For item #1, 5E tends to discourage documented mechanisms for losing abilities. I think that's why they leave the cleric, the paladin and the warlock rules (re: gods and patrons) so vague. For item #6, any game character can be pious. They can even be fanatically devoted to a deity. I agree they get nothing from that piety. But you could certainly say that the in-game effort COULD pay off. The player chooses (meta) to be a cleric, or multiclass into cleric and that would open up spellcasting. I'd suggest that a monk is not the only choice for gaining in-game power as a character that never has access to divine spellcasting. Even a fighter or rogue can pledge themselves to a god, donate regularly, do their god's work, and count their perfectly "mundane" evolving abilities as the gifts given to further their god's plan. [/QUOTE]
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