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Cleric shenanigans (metaphysical, no right answers)
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<blockquote data-quote="Paul Farquhar" data-source="post: 7599521" data-attributes="member: 6906155"><p>"Pseudo-medieval" tells you that they don't have universal health care. In medieval times life for a peasant was nasty, brutish and short. And it wasn't that much better for the nobility. Sure, you could set your adventure in a utopian society, but that would be very different to a typical D&D setting.</p><p></p><p></p><p></p><p></p><p>A typical medieval village would have around 50 people and one priest (and if you want to assume "most villages don't have a priest", that is the same as assuming most priests can't cast spells). If the priest was first level they could still cure about10 hp of damage per day 356 days per year - 3560 hp per year. And since villages where small they could easily get to an injured farmer faster than a modern air ambulance could get to you. As for disease, it takes weeks or months to heal someone of a disease in the real world. Even if only a smattering of clerics are level 5 or above you are still talking healing rates more in line with Star Trek than medieval.</p><p> </p><p></p><p></p><p>If you like. Or you might call it movie logic rather than real world logic.</p><p></p><p></p><p></p><p>The Village of Hommlet is a far from typical village even in the world it is set in (Greyhawk is supposed to be grimdark). It certainly isn't typical of any villages in the games I'm involved in - I would be ashamed to put that in front of my players.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7599521, member: 6906155"] "Pseudo-medieval" tells you that they don't have universal health care. In medieval times life for a peasant was nasty, brutish and short. And it wasn't that much better for the nobility. Sure, you could set your adventure in a utopian society, but that would be very different to a typical D&D setting. A typical medieval village would have around 50 people and one priest (and if you want to assume "most villages don't have a priest", that is the same as assuming most priests can't cast spells). If the priest was first level they could still cure about10 hp of damage per day 356 days per year - 3560 hp per year. And since villages where small they could easily get to an injured farmer faster than a modern air ambulance could get to you. As for disease, it takes weeks or months to heal someone of a disease in the real world. Even if only a smattering of clerics are level 5 or above you are still talking healing rates more in line with Star Trek than medieval. If you like. Or you might call it movie logic rather than real world logic. The Village of Hommlet is a far from typical village even in the world it is set in (Greyhawk is supposed to be grimdark). It certainly isn't typical of any villages in the games I'm involved in - I would be ashamed to put that in front of my players. [/QUOTE]
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