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General Tabletop Discussion
*Dungeons & Dragons
Cleric shenanigans (metaphysical, no right answers)
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<blockquote data-quote="Laurefindel" data-source="post: 7600036" data-attributes="member: 67296"><p>I think @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6906155" target="_blank">Paul Farquhar</a></u></strong></em> meant that examples given in adventures are not representative of the game world because if they were, the adventure would not happen there.</p><p></p><p>You and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4937" target="_blank">Celebrim</a></u></strong></em> are advocating that despite the guidelines restricting character classes to a minority, nothing in the published material seem to support that claim according to the examples we are given.</p><p></p><p>From where I stand, it appears to me that both sides are pointing at some inconsistencies, but are comparing apples to oranges. Both claims are true and coexist simultaneously.</p><p></p><p>To a certain point, I like that the players aren't the only casters around. There needs to be enough of them to make believable adversaries (casters can't be THAT rare if that's the 5th one we battle in the last 5 days...) and to support the described economy of spell material components, spellbook supplies etc that is hinted at in certain settings (mainly Forgotten Realm and Eberron).</p><p></p><p>Due to the wide breath of power level from lvl1 to lvl20 (or even lvl10), D&D struggles at giving believable quests for 1-3 lvl characters. Either they become king of the hill by lvl5, or you wonder why the other lvl5 npcs aren't taking care of business themselves.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7600036, member: 67296"] I think @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6906155"]Paul Farquhar[/URL][/U][/B][/I] meant that examples given in adventures are not representative of the game world because if they were, the adventure would not happen there. You and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4937"]Celebrim[/URL][/U][/B][/I] are advocating that despite the guidelines restricting character classes to a minority, nothing in the published material seem to support that claim according to the examples we are given. From where I stand, it appears to me that both sides are pointing at some inconsistencies, but are comparing apples to oranges. Both claims are true and coexist simultaneously. To a certain point, I like that the players aren't the only casters around. There needs to be enough of them to make believable adversaries (casters can't be THAT rare if that's the 5th one we battle in the last 5 days...) and to support the described economy of spell material components, spellbook supplies etc that is hinted at in certain settings (mainly Forgotten Realm and Eberron). Due to the wide breath of power level from lvl1 to lvl20 (or even lvl10), D&D struggles at giving believable quests for 1-3 lvl characters. Either they become king of the hill by lvl5, or you wonder why the other lvl5 npcs aren't taking care of business themselves. [/QUOTE]
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