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<blockquote data-quote="Celebrim" data-source="post: 7600162" data-attributes="member: 4937"><p>I agree with just about everything you say, so I'm not really treating my preference as anything but a subjective preference. There are objective reasons for me to have the preference and advantages that go along with doing it my way, but those advantages have to be weighed against the real advantages of treating PC's and NPC's differently - and that's a value or practical judgment based on what comes up in your campaign most often. </p><p></p><p>Generally the way I deal with the fact that NPC's don't need anywhere near the detail PC's get is that I just don't detail them, and if I ever need to detail them, I do so on the fly, knowing that being off a point or two here or there on a skill check or even attack bonus doesn't matter worth a hill of beans. NPCs that are meant to be combat foes are either copied from short stat blocks I've developed over the year ("sailor", "marine", "town guard", "ruffian", etc.) or else given enough of a detail that a combat can be run. Since high level NPCs are rare, I don't template a lot of characters (other than the occasional vampire or werewolf), and I don't have PrCs, this isn't usually the problem it would be in say full canon RAW 3.5 or Pathfinder.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7600162, member: 4937"] I agree with just about everything you say, so I'm not really treating my preference as anything but a subjective preference. There are objective reasons for me to have the preference and advantages that go along with doing it my way, but those advantages have to be weighed against the real advantages of treating PC's and NPC's differently - and that's a value or practical judgment based on what comes up in your campaign most often. Generally the way I deal with the fact that NPC's don't need anywhere near the detail PC's get is that I just don't detail them, and if I ever need to detail them, I do so on the fly, knowing that being off a point or two here or there on a skill check or even attack bonus doesn't matter worth a hill of beans. NPCs that are meant to be combat foes are either copied from short stat blocks I've developed over the year ("sailor", "marine", "town guard", "ruffian", etc.) or else given enough of a detail that a combat can be run. Since high level NPCs are rare, I don't template a lot of characters (other than the occasional vampire or werewolf), and I don't have PrCs, this isn't usually the problem it would be in say full canon RAW 3.5 or Pathfinder. [/QUOTE]
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