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*Dungeons & Dragons
Cleric shenanigans (metaphysical, no right answers)
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<blockquote data-quote="merwins" data-source="post: 7600537" data-attributes="member: 6829883"><p>Yeah, I'm trying to stay away from all the political stuff and focus on the impact of high-level PCs moving into a low-level area. More of an abstraction/parallel. </p><p></p><p>Why bother moving into a low-level area except to retire? I don't want to boss over a bunch of locals who have little or nothing to offer me. I guess if there were enough of them to be cogs in a factory, but even then.... Usually I wanted something else. The view, some hidden magic, natural resources, etc. </p><p></p><p>The fact that I move in, maybe start training folks to do what I need them to, or bring in outside help -- that starts to stratify the population. The value that creates starts to pull in other high-level characters. </p><p></p><p>But I'm not moving to a low-value area just because I'm a high-value character... the population won't be able to compensate me appropriately unless my goal is to retire. Conquering low-level creatures provides me with a nothing-buffer against threats I might face. The only real value I see for a high-level character moving to a low-level environment is anonymity. And they've gotta work pretty hard to maintain that anonymity.</p></blockquote><p></p>
[QUOTE="merwins, post: 7600537, member: 6829883"] Yeah, I'm trying to stay away from all the political stuff and focus on the impact of high-level PCs moving into a low-level area. More of an abstraction/parallel. Why bother moving into a low-level area except to retire? I don't want to boss over a bunch of locals who have little or nothing to offer me. I guess if there were enough of them to be cogs in a factory, but even then.... Usually I wanted something else. The view, some hidden magic, natural resources, etc. The fact that I move in, maybe start training folks to do what I need them to, or bring in outside help -- that starts to stratify the population. The value that creates starts to pull in other high-level characters. But I'm not moving to a low-value area just because I'm a high-value character... the population won't be able to compensate me appropriately unless my goal is to retire. Conquering low-level creatures provides me with a nothing-buffer against threats I might face. The only real value I see for a high-level character moving to a low-level environment is anonymity. And they've gotta work pretty hard to maintain that anonymity. [/QUOTE]
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