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<blockquote data-quote="Celebrim" data-source="post: 7600563" data-attributes="member: 4937"><p>Ok, good. You had me worried there for a bit.</p><p></p><p></p><p></p><p>Because in this model where 10,000 non-PC classed individuals exist for every one PC classed individual, all the social roles and jobs still exist - there are nobles, clergy, merchants, etc. - they are just not PC classed. So even if they are less wealthy than adventurers, with a 10,000 to 1 population advantage most of the wealth might still be in these regions. Why go carve out a kingdom in the wilderness, if you could carve out a kingdom where all the people are? Why try to lure peasants to your land in exchange for that 7 s.p. a month taxation rate and try to keep them from becoming dragon chow, when you could go where there are already lots of peasants and well developed land.</p><p></p><p>Moreover, people just like bossing each other around. They like imposing their will on people. If you don't want to boss over a bunch of locals, you can be sure that someone does - even if only as slaves. </p><p></p><p></p><p></p><p>Why assume that the place where adventuring doesn't happen is the "low-value area"? Sure, there may be lots of salvage (gold, jewels, etc.) in the area where adventuring takes place, but all the capital goods - arable land, orchards, livestock, labor, roads, canals, bridges, factories, craftsman, schools, etc. - are back in "civilization". Once you've built up your power base, why don't you just go back and take what you want from the mooks if its pretty much just mooks guarding it? Remember, if we have 1 in 10,000 demographics, then the in places where "adventuring is not happening" they have to have several orders of magnitude less than 1 in 10,000 PC classed individuals to make up for the density seen in places where the adventuring is happening. </p><p></p><p></p><p></p><p>Why would you be facing threats? If you are denying that the predators go where the prey is, then by leaving the "areas where adventuring happen" to go to the "areas where adventuring doesn't happen" I can avoid all the threats. Why risk your life on the rugged frontier, when all the wine, women, and luxuries are back that way, free for the taking because the only thing guarding them is a bunch of 0 level men-at-arms? And even if that is not true, how is having a bunch of men-at-arms as a buffer less of a buffer than having no men-at-arms? Or, if you have already carved out your kingdom on the frontier, why are you worried you will have less buffer after conquering the Kingdom of Mooks? It's not like you have a buffer in the dungeon.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7600563, member: 4937"] Ok, good. You had me worried there for a bit. Because in this model where 10,000 non-PC classed individuals exist for every one PC classed individual, all the social roles and jobs still exist - there are nobles, clergy, merchants, etc. - they are just not PC classed. So even if they are less wealthy than adventurers, with a 10,000 to 1 population advantage most of the wealth might still be in these regions. Why go carve out a kingdom in the wilderness, if you could carve out a kingdom where all the people are? Why try to lure peasants to your land in exchange for that 7 s.p. a month taxation rate and try to keep them from becoming dragon chow, when you could go where there are already lots of peasants and well developed land. Moreover, people just like bossing each other around. They like imposing their will on people. If you don't want to boss over a bunch of locals, you can be sure that someone does - even if only as slaves. Why assume that the place where adventuring doesn't happen is the "low-value area"? Sure, there may be lots of salvage (gold, jewels, etc.) in the area where adventuring takes place, but all the capital goods - arable land, orchards, livestock, labor, roads, canals, bridges, factories, craftsman, schools, etc. - are back in "civilization". Once you've built up your power base, why don't you just go back and take what you want from the mooks if its pretty much just mooks guarding it? Remember, if we have 1 in 10,000 demographics, then the in places where "adventuring is not happening" they have to have several orders of magnitude less than 1 in 10,000 PC classed individuals to make up for the density seen in places where the adventuring is happening. Why would you be facing threats? If you are denying that the predators go where the prey is, then by leaving the "areas where adventuring happen" to go to the "areas where adventuring doesn't happen" I can avoid all the threats. Why risk your life on the rugged frontier, when all the wine, women, and luxuries are back that way, free for the taking because the only thing guarding them is a bunch of 0 level men-at-arms? And even if that is not true, how is having a bunch of men-at-arms as a buffer less of a buffer than having no men-at-arms? Or, if you have already carved out your kingdom on the frontier, why are you worried you will have less buffer after conquering the Kingdom of Mooks? It's not like you have a buffer in the dungeon. [/QUOTE]
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