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Cleric: Social Outcast or Village Priest?
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<blockquote data-quote="fusangite" data-source="post: 2845953" data-attributes="member: 7240"><p>Remthalis,</p><p></p><p>I really like your general thrust here. One thing I find absolutely exhausting in RPGs is the idea that the power of a god/faith is contingent on the number of adherents it has. This is just crap. So, the idea of the cleric being part of a religious movement that is unpopular, secretive or both seems to me a perfectly reasonable idea and one I already employ in my games. </p><p></p><p>As for your idea about the mainstream religions not being able to use much or any divine magic, there I don't think you're headed down the right path. For people who wish to pursue power, the lure of worshipping a real god rather than an ineffectual one would be very powerful so there is just no way, within the way the game is balanced, for it to ever be worthwhile to worship a false god in exchange for temporal power. Too much temporal power is conferred by worshipping a god who can give you spells.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2845953, member: 7240"] Remthalis, I really like your general thrust here. One thing I find absolutely exhausting in RPGs is the idea that the power of a god/faith is contingent on the number of adherents it has. This is just crap. So, the idea of the cleric being part of a religious movement that is unpopular, secretive or both seems to me a perfectly reasonable idea and one I already employ in my games. As for your idea about the mainstream religions not being able to use much or any divine magic, there I don't think you're headed down the right path. For people who wish to pursue power, the lure of worshipping a real god rather than an ineffectual one would be very powerful so there is just no way, within the way the game is balanced, for it to ever be worthwhile to worship a false god in exchange for temporal power. Too much temporal power is conferred by worshipping a god who can give you spells. [/QUOTE]
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