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General Tabletop Discussion
*Pathfinder & Starfinder
Cleric Spellbook
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<blockquote data-quote="Orius" data-source="post: 4787910" data-attributes="member: 8863"><p>Like I said, it would be a bit unfair to make it exactly like the wizard rule, since clerics are supposed to be able to access anything on the spell list. Anything here generally means what's in the PHB. </p><p></p><p></p><p></p><p>That's what I suggested above. Stuff from a source like Spell Compendium would require some extra work on the part of the player, like visiting a temple that has the spell in the library. </p><p></p><p></p><p></p><p>I would not make the prayerbook a huge hindrance like the wizard spellbook. Like I said above, the wizard's spellbook is essential a personal notebook of magical knowledge which is unique to the wizard who wrote it. That's why it's hard to replace. The cleric OTOH, gets the spells from her god, so losing a prayerbook shouldn't mean she loses the favor of the god unless she was careless. Replacing harder to find spells shouldn't be difficult.</p><p></p><p></p><p></p><p>Casting healing spells from a prayerbook isn't exactly something I had in mind, but that could work too. As for the wizard, I'd suggest bumping a casting time by at least 10 or even 100 to cast the spell out of the book. So a spell that takes 1 round to cast takes a minute or 10 minutes by casting it from the book. This allows the wizard to cast stuff like <em>knock</em> or something spontaneously, but it's time consuming, and unsuitable for combat. Plus there's the risk of random encounters. Perhaps a failure chance as well could be considered, since the wizard's spells per day is a balancing factor.</p><p></p><p></p><p></p><p>Why don't you have her take a look at this thread and work something out together?</p><p></p><p></p><p></p><p>Just start with a few obscure spells and add as you go. Stuff from general optional sources coul be available to anyone.</p></blockquote><p></p>
[QUOTE="Orius, post: 4787910, member: 8863"] Like I said, it would be a bit unfair to make it exactly like the wizard rule, since clerics are supposed to be able to access anything on the spell list. Anything here generally means what's in the PHB. That's what I suggested above. Stuff from a source like Spell Compendium would require some extra work on the part of the player, like visiting a temple that has the spell in the library. I would not make the prayerbook a huge hindrance like the wizard spellbook. Like I said above, the wizard's spellbook is essential a personal notebook of magical knowledge which is unique to the wizard who wrote it. That's why it's hard to replace. The cleric OTOH, gets the spells from her god, so losing a prayerbook shouldn't mean she loses the favor of the god unless she was careless. Replacing harder to find spells shouldn't be difficult. Casting healing spells from a prayerbook isn't exactly something I had in mind, but that could work too. As for the wizard, I'd suggest bumping a casting time by at least 10 or even 100 to cast the spell out of the book. So a spell that takes 1 round to cast takes a minute or 10 minutes by casting it from the book. This allows the wizard to cast stuff like [i]knock[/i] or something spontaneously, but it's time consuming, and unsuitable for combat. Plus there's the risk of random encounters. Perhaps a failure chance as well could be considered, since the wizard's spells per day is a balancing factor. Why don't you have her take a look at this thread and work something out together? Just start with a few obscure spells and add as you go. Stuff from general optional sources coul be available to anyone. [/QUOTE]
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