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General Tabletop Discussion
*TTRPGs General
Cleric Spells ( HELP )
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<blockquote data-quote="Pbartender" data-source="post: 1169648" data-attributes="member: 7533"><p>Yes they do have good 'buff' spells, and yes you are looking hard enough.</p><p></p><p>Consider this... How often are you, as a cleric (or as any character, for that matter), going to be fighting aginst opponents with same or even similar alignment as you? I'll tell you know, it shouldn't be often (unless you're playing in a really funky campaign). For most practical purposes those alignment-based spells should do just fine. Significant bonuses require significant restrictions.</p><p></p><p>As the Rolling Stones sang, "You can't always get what you want, but if you try sometimes, well, you might find... You get what you need."</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1169648, member: 7533"] Yes they do have good 'buff' spells, and yes you are looking hard enough. Consider this... How often are you, as a cleric (or as any character, for that matter), going to be fighting aginst opponents with same or even similar alignment as you? I'll tell you know, it shouldn't be often (unless you're playing in a really funky campaign). For most practical purposes those alignment-based spells should do just fine. Significant bonuses require significant restrictions. As the Rolling Stones sang, "You can't always get what you want, but if you try sometimes, well, you might find... You get what you need." [/QUOTE]
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