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*Dungeons & Dragons
cleric spontaneous casting HR
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<blockquote data-quote="Infinite Monkey" data-source="post: 7658" data-attributes="member: 968"><p>One VERY big probelm with clerics in earlier editions of D&D was that they HAD to load up on masses of healing spells to be any use, so they ended up being nothing but walking hospitals, and so boring to play. The reasonn for clerics being able to spontaneously cast healing spells is so that they can spend less of their spells memorizing healing, so that they can cast more spells from their domain spells and so be more 'flavourful'. If you change it so that they cannot spontaneously cast healing, they're right back where they started.</p><p></p><p>Two possible solutions that I can think of :</p><p>1) Make the change, but make natural healing a LOT faster, so that clerics don't have to load up on masses of healing.</p><p>2) Instead of making domain spells spontaneous, expand the domain lists (so that there are 2 or 3 spells at each level instead of 1) and give clerics 1-2 extra domain slots, but take away a similar number of ordinary slots.</p></blockquote><p></p>
[QUOTE="Infinite Monkey, post: 7658, member: 968"] One VERY big probelm with clerics in earlier editions of D&D was that they HAD to load up on masses of healing spells to be any use, so they ended up being nothing but walking hospitals, and so boring to play. The reasonn for clerics being able to spontaneously cast healing spells is so that they can spend less of their spells memorizing healing, so that they can cast more spells from their domain spells and so be more 'flavourful'. If you change it so that they cannot spontaneously cast healing, they're right back where they started. Two possible solutions that I can think of : 1) Make the change, but make natural healing a LOT faster, so that clerics don't have to load up on masses of healing. 2) Instead of making domain spells spontaneous, expand the domain lists (so that there are 2 or 3 spells at each level instead of 1) and give clerics 1-2 extra domain slots, but take away a similar number of ordinary slots. [/QUOTE]
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