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cleric switching god
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<blockquote data-quote="MoonZar" data-source="post: 2226628" data-attributes="member: 19956"><p>I respect your opinion and i was thinking like you at the beginning of the topic.</p><p></p><p>But now i don't see any reason to punish the player if he do good roleplay, this make new oppotunity to push foward the campaign, like a quest to join Tyr and maybe also make peace with latender later, he could make peace with him and stay with Tyr. The choice of the players is a gift to the dm for plots.</p><p></p><p>Of course this could have explanation why the cleric could loose Xp, but at the end the most important thing is the <strong>players happiness</strong>. I would probably be very sad if my character lost Xp even if the choice was very logical for my character personnality. This just doesn't make sense to me. </p><p></p><p>As many people told me in the topic they are glad that they don't play in a campaign where the dm give Xp Penalty, and this not a good sign. As you known, the DM can't play without players.</p><p></p><p>Then my conclusion is that the DM should be a guide and talk with the player, and he have very good reason according to me for this choice. This doesn't matter if we agree with the choise or not, he have reasons...</p><p></p><p>If this was a case that the player just wakeup and want to change god, that would be a very different story, but as some guy suggested we should stay in topic.</p><p></p><p>Maybe you should read a topic i had started about Xp Penalty a while ago : <a href="http://www.enworld.org/showthread.php?t=127277" target="_blank">http://www.enworld.org/showthread.php?t=127277</a></p></blockquote><p></p>
[QUOTE="MoonZar, post: 2226628, member: 19956"] I respect your opinion and i was thinking like you at the beginning of the topic. But now i don't see any reason to punish the player if he do good roleplay, this make new oppotunity to push foward the campaign, like a quest to join Tyr and maybe also make peace with latender later, he could make peace with him and stay with Tyr. The choice of the players is a gift to the dm for plots. Of course this could have explanation why the cleric could loose Xp, but at the end the most important thing is the [B]players happiness[/B]. I would probably be very sad if my character lost Xp even if the choice was very logical for my character personnality. This just doesn't make sense to me. As many people told me in the topic they are glad that they don't play in a campaign where the dm give Xp Penalty, and this not a good sign. As you known, the DM can't play without players. Then my conclusion is that the DM should be a guide and talk with the player, and he have very good reason according to me for this choice. This doesn't matter if we agree with the choise or not, he have reasons... If this was a case that the player just wakeup and want to change god, that would be a very different story, but as some guy suggested we should stay in topic. Maybe you should read a topic i had started about Xp Penalty a while ago : [url]http://www.enworld.org/showthread.php?t=127277[/url] [/QUOTE]
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