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<blockquote data-quote="Elder-Basilisk" data-source="post: 1172202" data-attributes="member: 3146"><p>Three things you and your DM could implement to make things go better.</p><p></p><p>1. No spontaneous Domain spell casting. It's an epic level feat for one domain as others have pointed out. Also, it really is unbalancing--it basically turns clerics into sorcerors with an (only slightly) more limited spontaneous spell selection, the same number of spells per day, a more useful spellcasting attribute, and without the 1 level delay in learning higher level spells.</p><p></p><p>2. Eliminate Assassin's Senses. It's a part of all sorts of broken combos that I've observed on the smackdown threads and I've come to the conclusion that, in all those combos, Assassin's Senses is the problem.</p><p></p><p>3. Your DM can start playing his bad guys appropriately. You cast Time Stop and buff yourself? Eat a Chained targetted Greater Dispelling (What the heck, let's target all your items and everyone else in the party too; there's enough targets--Mordenkeinen's Disjunction would work too but bad guys are loathe to trash treasure and the kind of treasure destruction regular use of that spell would bring would lead to a spiralling reduction in character wealth and would make the game less fun). Or give his villains Reactive Counterspell and Improved Counterspell. Time Stop? Forget about it. </p><p></p><p>Or have his villains do the same thing. You cast time stop and buff. The dragon says "boo" and his chain contingency Righteous Might and Tenser's Transformation kick in. Then he full attacks, power attacking for 10 and still has enough attack bonus to hit on a five with his weakest attack.</p><p></p><p>Or he could just have his villains keep out of your way. Boots of Striding and Springing+Spring Attack+reach weapon+combat reflexes+large and in charge and/or monk levels. Your spells will run out before you catch up with the bad guy.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1172202, member: 3146"] Three things you and your DM could implement to make things go better. 1. No spontaneous Domain spell casting. It's an epic level feat for one domain as others have pointed out. Also, it really is unbalancing--it basically turns clerics into sorcerors with an (only slightly) more limited spontaneous spell selection, the same number of spells per day, a more useful spellcasting attribute, and without the 1 level delay in learning higher level spells. 2. Eliminate Assassin's Senses. It's a part of all sorts of broken combos that I've observed on the smackdown threads and I've come to the conclusion that, in all those combos, Assassin's Senses is the problem. 3. Your DM can start playing his bad guys appropriately. You cast Time Stop and buff yourself? Eat a Chained targetted Greater Dispelling (What the heck, let's target all your items and everyone else in the party too; there's enough targets--Mordenkeinen's Disjunction would work too but bad guys are loathe to trash treasure and the kind of treasure destruction regular use of that spell would bring would lead to a spiralling reduction in character wealth and would make the game less fun). Or give his villains Reactive Counterspell and Improved Counterspell. Time Stop? Forget about it. Or have his villains do the same thing. You cast time stop and buff. The dragon says "boo" and his chain contingency Righteous Might and Tenser's Transformation kick in. Then he full attacks, power attacking for 10 and still has enough attack bonus to hit on a five with his weakest attack. Or he could just have his villains keep out of your way. Boots of Striding and Springing+Spring Attack+reach weapon+combat reflexes+large and in charge and/or monk levels. Your spells will run out before you catch up with the bad guy. [/QUOTE]
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