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Cleric (Templar) is Up
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<blockquote data-quote="Mengu" data-source="post: 5563667" data-attributes="member: 65726"><p>Never liked laser clerics, still don't like them. Nothing gained nothing lost as far as I'm concerned.</p><p></p><p>I'll be glad to not see Tactical Warpriest on a Warden and Radiant Servant on radiant abusing poachers.</p><p></p><p>And they can remove the pacifist healer feat from the game as far as I'm concerned, so that feat getting hit by the removal of the divine keyword from Healing Word doesn't bother me. What does bother me is feats like Beatific Healer, and PP's like Holy Emissary that use the same "divine healing powers" wording, no longer work for their intended purpose. I expect errata to the errata to fix this back, provided the issue gets on their radar.</p><p></p><p>Overall, some of the changes aren't favorable for the game from a design stand point. I really don't mind any encounter/daily powers doing more base damage, I think their damage is entirely too close to at-will powers. At paragon levels the difference between 1d6+15 and 2d6+15 is pretty negligible, it's the effects you're looking to make use of. And it's not like laser clerics have a ton of ways to boost their damage. So I do philosophically dislike the reduction of damage. But on a personal/game group level, the changes don't affect me/us in the least. None of my groups have a laser cleric. I like strength clerics, and almost every other leader better, Warlords, Artificers, Bards, Shamans, and Runepriests are great, I'm not big into Ardents, and haven't seen a Sentinel in action yet.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5563667, member: 65726"] Never liked laser clerics, still don't like them. Nothing gained nothing lost as far as I'm concerned. I'll be glad to not see Tactical Warpriest on a Warden and Radiant Servant on radiant abusing poachers. And they can remove the pacifist healer feat from the game as far as I'm concerned, so that feat getting hit by the removal of the divine keyword from Healing Word doesn't bother me. What does bother me is feats like Beatific Healer, and PP's like Holy Emissary that use the same "divine healing powers" wording, no longer work for their intended purpose. I expect errata to the errata to fix this back, provided the issue gets on their radar. Overall, some of the changes aren't favorable for the game from a design stand point. I really don't mind any encounter/daily powers doing more base damage, I think their damage is entirely too close to at-will powers. At paragon levels the difference between 1d6+15 and 2d6+15 is pretty negligible, it's the effects you're looking to make use of. And it's not like laser clerics have a ton of ways to boost their damage. So I do philosophically dislike the reduction of damage. But on a personal/game group level, the changes don't affect me/us in the least. None of my groups have a laser cleric. I like strength clerics, and almost every other leader better, Warlords, Artificers, Bards, Shamans, and Runepriests are great, I'm not big into Ardents, and haven't seen a Sentinel in action yet. [/QUOTE]
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