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Cleric (Templar) is Up
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<blockquote data-quote="Aegeri" data-source="post: 5564509" data-attributes="member: 78116"><p>Just look at the article, they reprinted Healing Word and it now doesn't have the divine keyword. There is no more RAIing you way around it. If a power, feature or similar needed the divine keyword for healing, it no longer works with healing word. It completely sucks, but that is the way it works and they have reprinted it sans divine keyword so that is as good as it gets official errata wise.</p><p></p><p> This is a bit of an understatement.</p><p></p><p>Especially because even when I had a cleric abusing ALL of this stuff just about, he was <em>nowhere</em> near a Warlord in encounter breaking. If you've never seen an epic level warlord you just have no concept of how much they can destroy encounters trivially. Warlords already have a massive impact simply by ensuring that PCs will go first more regularly in encounters - let alone their ridiculous PPs (Battle Captain) and some powers. I mean they changed Warpriest and Radiant Servant, yet didn't change Divine Oracle (which is actually more broken). Thinking back, they changed virtually nothing significant about the Warlord and didn't take any time to nerf Battle Captain - which deserved it WAY more than Warpriest/Radiant Servant did.</p><p></p><p>There is just no thought or logic behind this, as clerics were about the middle of the pack in terms of leaders anyway.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5564509, member: 78116"] Just look at the article, they reprinted Healing Word and it now doesn't have the divine keyword. There is no more RAIing you way around it. If a power, feature or similar needed the divine keyword for healing, it no longer works with healing word. It completely sucks, but that is the way it works and they have reprinted it sans divine keyword so that is as good as it gets official errata wise. This is a bit of an understatement. Especially because even when I had a cleric abusing ALL of this stuff just about, he was [i]nowhere[/i] near a Warlord in encounter breaking. If you've never seen an epic level warlord you just have no concept of how much they can destroy encounters trivially. Warlords already have a massive impact simply by ensuring that PCs will go first more regularly in encounters - let alone their ridiculous PPs (Battle Captain) and some powers. I mean they changed Warpriest and Radiant Servant, yet didn't change Divine Oracle (which is actually more broken). Thinking back, they changed virtually nothing significant about the Warlord and didn't take any time to nerf Battle Captain - which deserved it WAY more than Warpriest/Radiant Servant did. There is just no thought or logic behind this, as clerics were about the middle of the pack in terms of leaders anyway. [/QUOTE]
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