Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleric (Templar) is Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrGrenadine" data-source="post: 5565257" data-attributes="member: 62619"><p>Regardless of the wisdom in the errata itself, I have a big problem with the <em>way</em> things are being updated--bit by bit, in a constant, slow drip, over months and months....</p><p></p><p>In my industry, digital tools made production faster, easier and cheaper, which is generally a good thing. Before this, changes to work--especially late in a production cycle--were often very expensive, and sometimes impossible. But one downside of the digital tools is that you may have to work with people who think that the fact that something <em>can</em> be changed fairly quickly and easily means that it should....always....at the last minute....and then maybe changed again, or changed back. It can be maddening.</p><p></p><p>Just because something can be changed, doesn't mean it should be changed.</p><p></p><p>I for one would like to see a moratorium on game-changing updates and errata for a while. Keep 'em to yourselves, R&D, and when you have a large number of important changes, <em>that have been weighed against one another and balanced</em>, and that add up to a significant update to the system, release them together as a revised edition of the game.</p><p></p><p>That way, the changes can easily be recognized and understood in a big-picture way, and campaigns can decide for themselves what changes they want to incorporate or ignore.</p><p></p><p>But this new edition by a thousand cuts--adding and revising feats, changing monster stats, adding and deleting class features, renaming things on an apparent whim--is truly frustrating. Maybe the character I've been playing for months will be viable tomorrow, and maybe it won't--I guess I'll just have to wait and see! </p><p></p><p>I want the game to feel solid, well-planned, rigorously tested and stable, and the current state of affairs--especially in light of stealth errata like the Healing Word change--makes the game feel quite the opposite.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 5565257, member: 62619"] Regardless of the wisdom in the errata itself, I have a big problem with the [I]way[/I] things are being updated--bit by bit, in a constant, slow drip, over months and months.... In my industry, digital tools made production faster, easier and cheaper, which is generally a good thing. Before this, changes to work--especially late in a production cycle--were often very expensive, and sometimes impossible. But one downside of the digital tools is that you may have to work with people who think that the fact that something [I]can[/I] be changed fairly quickly and easily means that it should....always....at the last minute....and then maybe changed again, or changed back. It can be maddening. Just because something can be changed, doesn't mean it should be changed. I for one would like to see a moratorium on game-changing updates and errata for a while. Keep 'em to yourselves, R&D, and when you have a large number of important changes, [I]that have been weighed against one another and balanced[/I], and that add up to a significant update to the system, release them together as a revised edition of the game. That way, the changes can easily be recognized and understood in a big-picture way, and campaigns can decide for themselves what changes they want to incorporate or ignore. But this new edition by a thousand cuts--adding and revising feats, changing monster stats, adding and deleting class features, renaming things on an apparent whim--is truly frustrating. Maybe the character I've been playing for months will be viable tomorrow, and maybe it won't--I guess I'll just have to wait and see! I want the game to feel solid, well-planned, rigorously tested and stable, and the current state of affairs--especially in light of stealth errata like the Healing Word change--makes the game feel quite the opposite. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleric (Templar) is Up
Top