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Cleric (Templar) is Up
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<blockquote data-quote="Aegeri" data-source="post: 5569768" data-attributes="member: 78116"><p>Actually it is, because demons, elementals and similar have distinct mechanics that scream "I am the same stuff you've been fighting for 6 entire levels now!". Believe me, your players can notice if they've played epic before that all of these powers and monsters are feeling REALLY familiar. </p><p></p><p>There is only so much you can do reskinning monsters. If you look at monsters, especially the new ones, they have coherent features and abilities that make them <em>feel</em> they should be together. They are also pretty distinctive and that's why current monster design is so successful. Taking one creature and changing names doesn't make its mechanics a new creature: It's still obviously the same thing. That's why epic becomes so problematic: If you run 2 epic games they are going to feel like reruns of the same thing, unless you mechanically change the monsters to feel different.</p><p></p><p>Then we're back to "Just make up your own stuff". When you've been using the same monsters for 6 levels and your PCs have been fighting the same things for 6 levels, it doesn't matter how much reflavoring you do: <em>They notice</em>.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5569768, member: 78116"] Actually it is, because demons, elementals and similar have distinct mechanics that scream "I am the same stuff you've been fighting for 6 entire levels now!". Believe me, your players can notice if they've played epic before that all of these powers and monsters are feeling REALLY familiar. There is only so much you can do reskinning monsters. If you look at monsters, especially the new ones, they have coherent features and abilities that make them [I]feel[/I] they should be together. They are also pretty distinctive and that's why current monster design is so successful. Taking one creature and changing names doesn't make its mechanics a new creature: It's still obviously the same thing. That's why epic becomes so problematic: If you run 2 epic games they are going to feel like reruns of the same thing, unless you mechanically change the monsters to feel different. Then we're back to "Just make up your own stuff". When you've been using the same monsters for 6 levels and your PCs have been fighting the same things for 6 levels, it doesn't matter how much reflavoring you do: [i]They notice[/i]. [/QUOTE]
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