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<blockquote data-quote="Zardnaar" data-source="post: 8056856" data-attributes="member: 6716779"><p>Trickery domain. </p><p></p><p> Well the trickery domain scores reasonable marks for the theme. Mechanically it's a bit of a mess. </p><p></p><p> Blessing of the trickster is potentially useful, depends on how much stealth scouting your PC can do. It's at will but it's a bit situational. Sometimes brilliant, other times useless as it also relies on the DMs take on stealth. </p><p></p><p>It's spell list quite good with several spells outside the cleric list to use. This is the highlight of the class. </p><p></p><p> Channel Divinity invoke duplicity. </p><p> This ability looks great but it requires an action and is very short duration. It doesn't do a lot that going defensive doesn't achieve. </p><p></p><p> Could be useful out of combat to sneak across a road or alley since you can activate it and make a stealth check the next round. </p><p></p><p> Divine strike </p><p></p><p> Very typical cleric ability. The downside is poison is the worst bonus damage in the game due to the sheer quantities of poison resistance and immunity in the game. It's worse than fire. </p><p></p><p> Overall the class is C tier. It's a Hodge pidge of lots of random abilities that a creative player and DM could have a lot of fun with. How useful those abilities will be seems to be very ymmv based on the campaign and DM. </p><p></p><p> High marks for fun factor and theme but not a fan of it mechanically.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8056856, member: 6716779"] Trickery domain. Well the trickery domain scores reasonable marks for the theme. Mechanically it's a bit of a mess. Blessing of the trickster is potentially useful, depends on how much stealth scouting your PC can do. It's at will but it's a bit situational. Sometimes brilliant, other times useless as it also relies on the DMs take on stealth. It's spell list quite good with several spells outside the cleric list to use. This is the highlight of the class. Channel Divinity invoke duplicity. This ability looks great but it requires an action and is very short duration. It doesn't do a lot that going defensive doesn't achieve. Could be useful out of combat to sneak across a road or alley since you can activate it and make a stealth check the next round. Divine strike Very typical cleric ability. The downside is poison is the worst bonus damage in the game due to the sheer quantities of poison resistance and immunity in the game. It's worse than fire. Overall the class is C tier. It's a Hodge pidge of lots of random abilities that a creative player and DM could have a lot of fun with. How useful those abilities will be seems to be very ymmv based on the campaign and DM. High marks for fun factor and theme but not a fan of it mechanically. [/QUOTE]
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