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<blockquote data-quote="Todd Roybark" data-source="post: 8056882" data-attributes="member: 6920677"><p>That is fair. I felt the same way, until I started playing one. Mechanically it holds up better then I thought it would.</p><p></p><p>Even the most hard hearted, can't ignore Advantage. Since you can't self buff with it, it truly is a blessing for others. I use it on the Wizard's Familiar before it scouts. I use it on the Rogue.</p><p>I use it on the heavy armor wearing Fighter to negate Disadvantage.</p><p>Blessing of the Trickster is a nice tool to have and lasts <em>just</em> as long as a Pass W/O Trace spell.</p><p></p><p>Invoke Duplicity lasts a minute, so it lasts longer the a Warpriest's Guided Strike.<img class="smilie smilie--emoji" loading="lazy" alt="😉" title="Winking face :wink:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" data-shortname=":wink:" /></p><p>It <em>does</em> require an action, which is unfortunate, especially given an Echo Knight's Echo only costs a Bonus Action, but as a CoT, being able to pre-cast it and surprise someone is a viable option.</p><p>Invoke Duplicity with the Elven Accuracy feat can be a beast. 6d10 damage with a Critical Hit with Inflict Wounds is good damage at 4th level. It also can be useful to draw enemy fire, and as a spell range extender since you can cast spells through the perfect illusion.</p><p></p><p>One side benefit, is that since Invoke Duplicity requires your Concentration to use, it enforces a sort of spell use discipline, which is useful. A CoT can burn through spells very quickly, as they have magic for each Pillar of Play.</p><p></p><p>Between Mirror Image and Invoke Duplicity, I often wonder if I should take the Sentinel feat down the line just for the extra attacks the feat will grant.</p><p>I will admit having 4 duplicates at 17 level strikes me a a micromanagement hassle, but I am nowhere near that level yet..so time might tell a different tale.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8056882, member: 6920677"] That is fair. I felt the same way, until I started playing one. Mechanically it holds up better then I thought it would. Even the most hard hearted, can't ignore Advantage. Since you can't self buff with it, it truly is a blessing for others. I use it on the Wizard's Familiar before it scouts. I use it on the Rogue. I use it on the heavy armor wearing Fighter to negate Disadvantage. Blessing of the Trickster is a nice tool to have and lasts [I]just[/I] as long as a Pass W/O Trace spell. Invoke Duplicity lasts a minute, so it lasts longer the a Warpriest's Guided Strike.😉 It [I]does[/I] require an action, which is unfortunate, especially given an Echo Knight's Echo only costs a Bonus Action, but as a CoT, being able to pre-cast it and surprise someone is a viable option. Invoke Duplicity with the Elven Accuracy feat can be a beast. 6d10 damage with a Critical Hit with Inflict Wounds is good damage at 4th level. It also can be useful to draw enemy fire, and as a spell range extender since you can cast spells through the perfect illusion. One side benefit, is that since Invoke Duplicity requires your Concentration to use, it enforces a sort of spell use discipline, which is useful. A CoT can burn through spells very quickly, as they have magic for each Pillar of Play. Between Mirror Image and Invoke Duplicity, I often wonder if I should take the Sentinel feat down the line just for the extra attacks the feat will grant. I will admit having 4 duplicates at 17 level strikes me a a micromanagement hassle, but I am nowhere near that level yet..so time might tell a different tale. [/QUOTE]
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