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Cleric Tier Ratings
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<blockquote data-quote="Zardnaar" data-source="post: 8083994" data-attributes="member: 6716779"><p>Heading into Xanathars we pick up Forge Domain and Grave Domain. </p><p></p><p> Forge Domain</p><p> A favorite online built around the power of the forge. It's sowlls are kind of fire and creation themed vaguely remniscent of the light domain with more of a focus on melee vs AoE. </p><p></p><p> You pick up heavy armor and smiths tools. At level 1 you also gain blessing of the forge which grants you +1 armor or weapons. This is a great ability for whatever type of forge cleric you run and helps mitigate the MAD problems melee clerics have. Also a great dip feature for a multiclass option.</p><p></p><p> Artisans Blessing. A lot of text that essentially means you don't need access to a shop. You can magic up whatever you need up to 100 gp value as long as you can pay for it. </p><p></p><p> Soul of the Forge. </p><p> You gain resistance to fire damage, and +1 AC if you wear heavy armor. The fire resistance is great. Plus 1 AC in heavy armor also gives you a lot of incentive to wear said heavy armor. </p><p></p><p> Divine Strike</p><p> At 8th level you deal an extra 1d8 fire damage. This is one of the weakest divine strikes due to fire resistance and immunity being very common. </p><p></p><p> Overall the forge cleric has a lot of great abilities that add up to an awesome package. Generally I think Clerics should wear medium armor and focus on spells. The forge cleric has a focus on heavy armor and melee damage. How good the cleric is depends on how high your stats are.</p><p></p><p> In a melee role in heavy armor the forge cleric is one of the better clerics. I would wear heavy armor even if built as a spellcasting cleric. Overall I would rate the forge cleric as an A tier domain. If you have higher stats than the default array it's an S tier powerhouse.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8083994, member: 6716779"] Heading into Xanathars we pick up Forge Domain and Grave Domain. Forge Domain A favorite online built around the power of the forge. It's sowlls are kind of fire and creation themed vaguely remniscent of the light domain with more of a focus on melee vs AoE. You pick up heavy armor and smiths tools. At level 1 you also gain blessing of the forge which grants you +1 armor or weapons. This is a great ability for whatever type of forge cleric you run and helps mitigate the MAD problems melee clerics have. Also a great dip feature for a multiclass option. Artisans Blessing. A lot of text that essentially means you don't need access to a shop. You can magic up whatever you need up to 100 gp value as long as you can pay for it. Soul of the Forge. You gain resistance to fire damage, and +1 AC if you wear heavy armor. The fire resistance is great. Plus 1 AC in heavy armor also gives you a lot of incentive to wear said heavy armor. Divine Strike At 8th level you deal an extra 1d8 fire damage. This is one of the weakest divine strikes due to fire resistance and immunity being very common. Overall the forge cleric has a lot of great abilities that add up to an awesome package. Generally I think Clerics should wear medium armor and focus on spells. The forge cleric has a focus on heavy armor and melee damage. How good the cleric is depends on how high your stats are. In a melee role in heavy armor the forge cleric is one of the better clerics. I would wear heavy armor even if built as a spellcasting cleric. Overall I would rate the forge cleric as an A tier domain. If you have higher stats than the default array it's an S tier powerhouse. [/QUOTE]
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