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Cleric Tier Ratings
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8084211" data-attributes="member: 6845520"><p>Frankly speaking? The short answer is that it's not for any melee focused cleric build.</p><p></p><p>A wisdom of 16 is highly gettable by 20th level no matter what you start with and is perfectly passable for most situations. You just have to rely on choosing spells that minimize the need for wisdom and focus on buffs, heals, and weapon focused attack spells. I have done this or seen this on no less than two Tempest and one War clerics at our table for long ongoing campaigns. Most of them started with a Wisdom of either 12 or 14 and usually had a Strengrh of 16 and con of 14, and typically dumped dex and either int or cha.</p><p></p><p>The worst a lower wisdom cleric will face is their spirit guardians suffering, or people dodging their call lighting for half damage. Though it <em>would</em> mean not getting to use their extra attack from war domain or bug zapper reaction ability. Frankly a 14 con and a 14 wisdom are both easily gettable and will serve you fine enough if you want focus on Strength for melee.</p><p></p><p>You do not need Dex with heavy armor and heck you don't even <em>need</em> a 15 strength until you can afford the better heavy armor anyway, so starting with a 14 strength as a life cleric is perfectly viable. People are welcome to other opinions by I'm just not convinced that it's so crippling to life, war, or tempest domains to "need" both Stength and Wisdom. It's no different than a paladin, ranger, or artificer other than not getting extra attack, but those two classes don't get 6th-9th level spells and have delayed spell progression that is noticable at the table (especially artificer). </p><p></p><p>Arguably my biggest complaint with the War domain is the lack if Extra Attack, but it would be a difficult thing to fix just because of where clerics get their domain features.</p><p></p><p>My only gripe with Tempest is that I wish the 8th level feature was either your choice of lightning or thunder damage or lightning damage so you could send enemies flying from your other features on melee, but that's a minor gripe.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8084211, member: 6845520"] Frankly speaking? The short answer is that it's not for any melee focused cleric build. A wisdom of 16 is highly gettable by 20th level no matter what you start with and is perfectly passable for most situations. You just have to rely on choosing spells that minimize the need for wisdom and focus on buffs, heals, and weapon focused attack spells. I have done this or seen this on no less than two Tempest and one War clerics at our table for long ongoing campaigns. Most of them started with a Wisdom of either 12 or 14 and usually had a Strengrh of 16 and con of 14, and typically dumped dex and either int or cha. The worst a lower wisdom cleric will face is their spirit guardians suffering, or people dodging their call lighting for half damage. Though it [I]would[/I] mean not getting to use their extra attack from war domain or bug zapper reaction ability. Frankly a 14 con and a 14 wisdom are both easily gettable and will serve you fine enough if you want focus on Strength for melee. You do not need Dex with heavy armor and heck you don't even [I]need[/I] a 15 strength until you can afford the better heavy armor anyway, so starting with a 14 strength as a life cleric is perfectly viable. People are welcome to other opinions by I'm just not convinced that it's so crippling to life, war, or tempest domains to "need" both Stength and Wisdom. It's no different than a paladin, ranger, or artificer other than not getting extra attack, but those two classes don't get 6th-9th level spells and have delayed spell progression that is noticable at the table (especially artificer). Arguably my biggest complaint with the War domain is the lack if Extra Attack, but it would be a difficult thing to fix just because of where clerics get their domain features. My only gripe with Tempest is that I wish the 8th level feature was either your choice of lightning or thunder damage or lightning damage so you could send enemies flying from your other features on melee, but that's a minor gripe. [/QUOTE]
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