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*TTRPGs General
Cleric turning out of control...undead adventures becoming impossible...
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<blockquote data-quote="Celtavian" data-source="post: 1566742" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>Empower Turning is 1.5 times turning damage. The cleric mow through the little guys without making much of a dent in her turning ability.</p><p></p><p></p><p></p><p>After they have mowed through the minions, the cleric usually still has turning. </p><p></p><p> </p><p></p><p>I did. He was three levels higher than the party with +4 turn resistance. The 15th level cleric turns as a 21st level cleric. Rolling on the table she received a Cleric level +1 on the turn check, not a very hard check, and turned a BBEG 7 levels higher than her level. 7 levels higher. That is obscene.</p><p></p><p></p><p></p><p>Quicken Turning. Turn as a free action and still able to cast a spell.</p><p></p><p>They really gave the cleric some magic items and feats that make them undead killing machines. Throw in extra turning and they have enough power to make short work of an undead lair.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1566742, member: 5834"] [b]re[/b] Empower Turning is 1.5 times turning damage. The cleric mow through the little guys without making much of a dent in her turning ability. After they have mowed through the minions, the cleric usually still has turning. I did. He was three levels higher than the party with +4 turn resistance. The 15th level cleric turns as a 21st level cleric. Rolling on the table she received a Cleric level +1 on the turn check, not a very hard check, and turned a BBEG 7 levels higher than her level. 7 levels higher. That is obscene. Quicken Turning. Turn as a free action and still able to cast a spell. They really gave the cleric some magic items and feats that make them undead killing machines. Throw in extra turning and they have enough power to make short work of an undead lair. [/QUOTE]
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Cleric turning out of control...undead adventures becoming impossible...
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