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Cleric turning out of control...undead adventures becoming impossible...
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<blockquote data-quote="Henry" data-source="post: 1567299" data-attributes="member: 158"><p>My opinion: Don't short-change the turning power; instead, think differently. (As Steve Jobs would say, "think different.") <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Remember these things about turning:</p><p></p><p>--Turning ONLY works within 60 feet. Any intelligent undead master would not appear within 60 feet of a party in order to be threatened bodily, turning or no.</p><p>--Turning does not work if the target has full cover.</p><p>--Turning only happens a limited number of times per day. Send minions in waves.</p><p>--An undead cleric of an evil god can BOLSTER himself against turning with his own rebukes. He can bolster his minions, as well.</p><p>--Unhallows and desecrates make turning problematic, or at LEAST less effective.</p><p>--Turning only happens a limited number of times per day. Can your cleric turn 11 or 15 times? If so, then put it to use, with everything from negative energy zones, to waves of evil undead, to crises that can ONLY be solved by someone with oodles of turning power.</p><p>--A minor assumption: Someone who has this much turning ability is going to REEK of holy power to undead. They are going to see this guy coming a mile away, notably by the trail of undead ashes if nothing else. Undead will target him first, and try to use traps or non-undead means to destroy him. (The Paladin Malachite from Piratecat's Story Hour is a PRIME target for the ghouls of the white kingdom, because if he kills them they STAY dead. PCat doesn't target him singly all the time, but the undead would have been idiots not to realize he's coming their way, and plan accordingly.)</p></blockquote><p></p>
[QUOTE="Henry, post: 1567299, member: 158"] My opinion: Don't short-change the turning power; instead, think differently. (As Steve Jobs would say, "think different.") :) Remember these things about turning: --Turning ONLY works within 60 feet. Any intelligent undead master would not appear within 60 feet of a party in order to be threatened bodily, turning or no. --Turning does not work if the target has full cover. --Turning only happens a limited number of times per day. Send minions in waves. --An undead cleric of an evil god can BOLSTER himself against turning with his own rebukes. He can bolster his minions, as well. --Unhallows and desecrates make turning problematic, or at LEAST less effective. --Turning only happens a limited number of times per day. Can your cleric turn 11 or 15 times? If so, then put it to use, with everything from negative energy zones, to waves of evil undead, to crises that can ONLY be solved by someone with oodles of turning power. --A minor assumption: Someone who has this much turning ability is going to REEK of holy power to undead. They are going to see this guy coming a mile away, notably by the trail of undead ashes if nothing else. Undead will target him first, and try to use traps or non-undead means to destroy him. (The Paladin Malachite from Piratecat's Story Hour is a PRIME target for the ghouls of the white kingdom, because if he kills them they STAY dead. PCat doesn't target him singly all the time, but the undead would have been idiots not to realize he's coming their way, and plan accordingly.) [/QUOTE]
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