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Cleric turning out of control...undead adventures becoming impossible...
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<blockquote data-quote="Celtavian" data-source="post: 1571491" data-attributes="member: 5834"><p>He was an 18th level Wizard 13/Arch Mage 5. The party was in for enough pain. I didn't want to make him too many levels higher.</p><p></p><p>I should have checked the full benefits of the magic item more thoroughly. I was caught off guard that magic items that give such an extreme boost in turning existed.</p><p> </p><p> </p><p></p><p></p><p>The rules state that you can make magic items with multiple abilities and that you can add magic item abilities to already existing items. There was no tinkering with the rules.</p><p></p><p>It is entirely reasonable to combine a phylactery and a periapt since they occupy the same slot, and is in fact cheaper than combing magic items that do not occupy the same slot.</p><p></p><p>The cleric in question is 16th level and has the Craft Wondrous Item feat. All the magic items the player has crafted have been done using the rules for magic item creation. There was no tinkering with the rules.</p><p> </p><p> </p><p></p><p></p><p>I agree. I should have been more aware.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1571491, member: 5834"] He was an 18th level Wizard 13/Arch Mage 5. The party was in for enough pain. I didn't want to make him too many levels higher. I should have checked the full benefits of the magic item more thoroughly. I was caught off guard that magic items that give such an extreme boost in turning existed. The rules state that you can make magic items with multiple abilities and that you can add magic item abilities to already existing items. There was no tinkering with the rules. It is entirely reasonable to combine a phylactery and a periapt since they occupy the same slot, and is in fact cheaper than combing magic items that do not occupy the same slot. The cleric in question is 16th level and has the Craft Wondrous Item feat. All the magic items the player has crafted have been done using the rules for magic item creation. There was no tinkering with the rules. I agree. I should have been more aware. [/QUOTE]
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Cleric turning out of control...undead adventures becoming impossible...
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