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<blockquote data-quote="Steven McRownt" data-source="post: 163128" data-attributes="member: 2316"><p><strong>DofT prestige domains</strong></p><p></p><p><em>yes, you're right with trickery i didn't noticed that i was repeating the "classic domain" spcials. Now i will try to make the defender of the faith domains. Check them! </em> </p><p></p><p>BEASTMASTER domain:</p><p>1)animal handling, animal empaty as class skill, +1 skill per level</p><p>2)Domain spells and granted powers </p><p>3)Shapechange in an animal (non magical one) 1/day</p><p></p><p>CELERITY domain:</p><p>1)Run feat</p><p>2)Domain spells </p><p>3)domain granted powers </p><p></p><p><em>it is so powerful this domain that i had to do something to balance with the others</em> </p><p></p><p>COMMUNITY domain:</p><p>1)knowledge: agricolture, sense motive as class skill, +2 skills per level</p><p>2)Domain spells and granted powers </p><p>3)Abundance: the community's fields will flourish in half the time,</p><p></p><p>CREATION domain:</p><p>1)+2 to all craft and profession check; forgery as class skill</p><p>2)Domain spells and granted powers </p><p>3)Create wondrous items</p><p></p><p>DIVINATION domain:</p><p>1)+2 to scry checks, </p><p>2)Domain spells and granted powers </p><p>3)Read omens: can interpretate dreams, read cards, ...</p><p></p><p>DOMINATION domain:</p><p>1)Bluff, intimidate as class skills, +1 skill per level</p><p>2)Domain spells and granted powers </p><p>3)Charm person 2/day</p><p></p><p>EXORCISM domain:</p><p>1)+2 will save</p><p>2)Domain spells and granted powers </p><p>3)Turn undead</p><p></p><p>GLORY domain:</p><p>1)Shelter for himself and a number of people equal to his charisma bonus;Knowledge (heraldry and nobility) as class skill</p><p>2)Domain spells and granted powers </p><p>3)Leadership feat</p><p></p><p>INQUISITION domain:</p><p>1)Sense Motive, listen, read lips as class skills </p><p>2)Domain spells and granted powers </p><p>3)Smite Arcane spellcasters (as smite evil) 1/day</p><p></p><p></p><p>MADNESS domain:</p><p>1)Exotic weapon proficency (any one)</p><p>2)Domain spells and granted powers </p><p>3)Immune to feeblemind or similar spells</p><p></p><p>MIND domain:</p><p>1)+2 S.T. and DC to mind influencing spells</p><p>2)Domain spells and granted powers </p><p>3)You can aplly the intelligence bonus in combat to Attack or AC when unarmored or in light armor </p><p></p><p>MYSTICISM, PESTILENCE, SUMMONING domains: coming soon!</p><p></p><p>Steven Mc Rownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 163128, member: 2316"] [b]DofT prestige domains[/b] [I]yes, you're right with trickery i didn't noticed that i was repeating the "classic domain" spcials. Now i will try to make the defender of the faith domains. Check them! [/I] BEASTMASTER domain: 1)animal handling, animal empaty as class skill, +1 skill per level 2)Domain spells and granted powers 3)Shapechange in an animal (non magical one) 1/day CELERITY domain: 1)Run feat 2)Domain spells 3)domain granted powers [I]it is so powerful this domain that i had to do something to balance with the others[/I] COMMUNITY domain: 1)knowledge: agricolture, sense motive as class skill, +2 skills per level 2)Domain spells and granted powers 3)Abundance: the community's fields will flourish in half the time, CREATION domain: 1)+2 to all craft and profession check; forgery as class skill 2)Domain spells and granted powers 3)Create wondrous items DIVINATION domain: 1)+2 to scry checks, 2)Domain spells and granted powers 3)Read omens: can interpretate dreams, read cards, ... DOMINATION domain: 1)Bluff, intimidate as class skills, +1 skill per level 2)Domain spells and granted powers 3)Charm person 2/day EXORCISM domain: 1)+2 will save 2)Domain spells and granted powers 3)Turn undead GLORY domain: 1)Shelter for himself and a number of people equal to his charisma bonus;Knowledge (heraldry and nobility) as class skill 2)Domain spells and granted powers 3)Leadership feat INQUISITION domain: 1)Sense Motive, listen, read lips as class skills 2)Domain spells and granted powers 3)Smite Arcane spellcasters (as smite evil) 1/day MADNESS domain: 1)Exotic weapon proficency (any one) 2)Domain spells and granted powers 3)Immune to feeblemind or similar spells MIND domain: 1)+2 S.T. and DC to mind influencing spells 2)Domain spells and granted powers 3)You can aplly the intelligence bonus in combat to Attack or AC when unarmored or in light armor MYSTICISM, PESTILENCE, SUMMONING domains: coming soon! Steven Mc Rownt [/QUOTE]
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