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General Tabletop Discussion
*Pathfinder & Starfinder
Cleric vs. Favored Soul
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<blockquote data-quote="Nonlethal Force" data-source="post: 3041116" data-attributes="member: 35788"><p>In my experienced, the FS is not as powerful as the cleric. But then again ... few are. So I don't thinkl that is really a valid point.</p><p></p><p>The favored souls can fill a niche completely - they can't fill 3 or 4 niches like the cleric can. That's an honest appreciation of the FS, btw. In my book the cleric is too broad because of its access to all spells. But then again, I am the person who would rather see sorcerers than wizards, too. So I admit to being biased.</p><p></p><p>The FS is usually a very good melee combatant. They have enough spells known to know the healing spells, the summoning spells, and 2-4 other spells per level. If you don't like the summoning spells, you get 3-5 spells per level! There is enough flexibility to make then useful to a party - especially since they can do the healing thing.</p><p></p><p>The other thing that I like about FS is that they cannot turn undead. It makes undead lethal again, especially lower level undead. Speaking of turning, however, the FS does not gain the use of divine metamagics if your campaign would ordinarily allow it. That could be signficant.</p><p></p><p>Basically, my advice would be for a FS to pick a niche and fill it fully. They are a blast to play, in myopinion. Good luck.</p><p></p><p>One more thing - FSs are easier to play than clerics because there is no "spell selection" debate. They are quicker to run because there is seldom need ot look up spells. For newer players, they are fun because even if they do heal (assuming they take the healing spells at some levels) they still have plenty of other options witht he remainder of their spells. It is easy for a new player to pick up a Favored Soul and run with it.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3041116, member: 35788"] In my experienced, the FS is not as powerful as the cleric. But then again ... few are. So I don't thinkl that is really a valid point. The favored souls can fill a niche completely - they can't fill 3 or 4 niches like the cleric can. That's an honest appreciation of the FS, btw. In my book the cleric is too broad because of its access to all spells. But then again, I am the person who would rather see sorcerers than wizards, too. So I admit to being biased. The FS is usually a very good melee combatant. They have enough spells known to know the healing spells, the summoning spells, and 2-4 other spells per level. If you don't like the summoning spells, you get 3-5 spells per level! There is enough flexibility to make then useful to a party - especially since they can do the healing thing. The other thing that I like about FS is that they cannot turn undead. It makes undead lethal again, especially lower level undead. Speaking of turning, however, the FS does not gain the use of divine metamagics if your campaign would ordinarily allow it. That could be signficant. Basically, my advice would be for a FS to pick a niche and fill it fully. They are a blast to play, in myopinion. Good luck. One more thing - FSs are easier to play than clerics because there is no "spell selection" debate. They are quicker to run because there is seldom need ot look up spells. For newer players, they are fun because even if they do heal (assuming they take the healing spells at some levels) they still have plenty of other options witht he remainder of their spells. It is easy for a new player to pick up a Favored Soul and run with it. [/QUOTE]
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Cleric vs. Favored Soul
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