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General Tabletop Discussion
*Dungeons & Dragons
Cleric vs Paladin: Concepts and Mechanical realisation
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<blockquote data-quote="sunrisekid" data-source="post: 6828588" data-attributes="member: 57326"><p>You make a lot of good points. I myself, after many years, noticed that clerics were consistently the least popular class, with frrequent confusion as to their separation from the Paladin. Frankly, I see one or the other but not both. Other players have had very different experiences, of course, judging by the other thread. </p><p></p><p>Personally, I have never liked the cleric, largly because of the closeness to the paladin. I can't think of a notable story or film that has D&D style clerics. In my opinion, the cleric-as-templar was displaced by the better-conceived paladin. Clerics of "all those other domains" just don't have any narratively consistent place that isn't simply a creative shoe-horning of concepts to get players to play clerics. That's a ridiculous statement for a lot of people, I know. The cleric, which entered canon almost immediately after the game was invented, itself became a template class imported into video games and such for several decades, and has cemented itself into the foundations of gaming normalcy for a great many players. I don't disagree with other players enjoyment of the class. </p><p></p><p>Personally, in my game, I would rather the cleric was simply gone. Paladin takes the role of theological/fanatical conduit of the gods who slays non-believers, or is the Lancelot or whatever. Give healing spells to some sort of wizard-variant. Remember the shaman character from the 1982 Conan film? Somehow that guy makes way more sense, to me, as someone who does "magic healing". But that's just own personal opinion, and is huge departure from the core game.</p></blockquote><p></p>
[QUOTE="sunrisekid, post: 6828588, member: 57326"] You make a lot of good points. I myself, after many years, noticed that clerics were consistently the least popular class, with frrequent confusion as to their separation from the Paladin. Frankly, I see one or the other but not both. Other players have had very different experiences, of course, judging by the other thread. Personally, I have never liked the cleric, largly because of the closeness to the paladin. I can't think of a notable story or film that has D&D style clerics. In my opinion, the cleric-as-templar was displaced by the better-conceived paladin. Clerics of "all those other domains" just don't have any narratively consistent place that isn't simply a creative shoe-horning of concepts to get players to play clerics. That's a ridiculous statement for a lot of people, I know. The cleric, which entered canon almost immediately after the game was invented, itself became a template class imported into video games and such for several decades, and has cemented itself into the foundations of gaming normalcy for a great many players. I don't disagree with other players enjoyment of the class. Personally, in my game, I would rather the cleric was simply gone. Paladin takes the role of theological/fanatical conduit of the gods who slays non-believers, or is the Lancelot or whatever. Give healing spells to some sort of wizard-variant. Remember the shaman character from the 1982 Conan film? Somehow that guy makes way more sense, to me, as someone who does "magic healing". But that's just own personal opinion, and is huge departure from the core game. [/QUOTE]
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