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Cleric vs Paladin: Concepts and Mechanical realisation
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<blockquote data-quote="Blue" data-source="post: 6828746" data-attributes="member: 20564"><p>I've been playing a long time, so to me Paladins were always Lawful Good, and being Good and being Lawful were just as important as the tenants of your (LG) God. And the hold holy martyr, willing to sacrifice your life thing. This differed a liot from Clerics, who could embody a much wider variety of personalities and goals.</p><p></p><p>Not saying every Paladin was alike. One of my favorites (AD&D 2nd) was an urban swashbuckler paladin of Lathander, a god a light who fought crime bosses as well. But even The Lady Nikkadaema Roaringhorn was a zealot - there were lines you DID. NOT. CROSS. Many times the she would oppose those in her group with morally ambiguous plans.</p><p></p><p>Contrast to a cleric I played at the same time in my gaming life for a more shades-of-grey (but generally goodish) party. Boasis was a shifty priest of Mask (shadows, thieves and thievery) who joined the existing group (after my previous charactter had died) masquerading as a cleric of Shaundakul, a minor god of traveling and travelers. We were using the Skills & Powers expansion and he had Glib and talked his way out of everything. He was supremely lazy, which is why he was an adventurer - nothing else could provide that much reward for that little physical work. (He was plenty brave - it wasn't risk/reward, it was reward vs. effort.) He got quickly found out as a priest of Mask, and convinced the party to let him stay. The party was afraid he'd steal from them, and he pointed out that he could either be true and make ever larger fortunes, or steal from them once and live the rest of his life looking over his shoulder. It simply wasn't worth the effort to steal from the party. They asked him to detect traps, since that was a thievely thing to do. He went back to the last room, animated a bunch of undead, and sent them ahead one at a time. Boom, flaming oil trap set off. Swish, covered pit trap set off. And so on.</p><p></p><p>I'm currently trying to break out of the mold on Paladins. Playing an easygoing CG Oath of Ancients Paladin of Hermes who respect the other pantheons and wants to learn a much as he can about them, and is about the opposite of zealot as you can get. It's refreshing to feel I have permission to step outside the box I had drawn around them.</p><p></p><p>Yes, there are big mechanical differences as well, and when I'm trying to complement a party those will come up, but paladin and cleric have had different feels in my head for decades.</p></blockquote><p></p>
[QUOTE="Blue, post: 6828746, member: 20564"] I've been playing a long time, so to me Paladins were always Lawful Good, and being Good and being Lawful were just as important as the tenants of your (LG) God. And the hold holy martyr, willing to sacrifice your life thing. This differed a liot from Clerics, who could embody a much wider variety of personalities and goals. Not saying every Paladin was alike. One of my favorites (AD&D 2nd) was an urban swashbuckler paladin of Lathander, a god a light who fought crime bosses as well. But even The Lady Nikkadaema Roaringhorn was a zealot - there were lines you DID. NOT. CROSS. Many times the she would oppose those in her group with morally ambiguous plans. Contrast to a cleric I played at the same time in my gaming life for a more shades-of-grey (but generally goodish) party. Boasis was a shifty priest of Mask (shadows, thieves and thievery) who joined the existing group (after my previous charactter had died) masquerading as a cleric of Shaundakul, a minor god of traveling and travelers. We were using the Skills & Powers expansion and he had Glib and talked his way out of everything. He was supremely lazy, which is why he was an adventurer - nothing else could provide that much reward for that little physical work. (He was plenty brave - it wasn't risk/reward, it was reward vs. effort.) He got quickly found out as a priest of Mask, and convinced the party to let him stay. The party was afraid he'd steal from them, and he pointed out that he could either be true and make ever larger fortunes, or steal from them once and live the rest of his life looking over his shoulder. It simply wasn't worth the effort to steal from the party. They asked him to detect traps, since that was a thievely thing to do. He went back to the last room, animated a bunch of undead, and sent them ahead one at a time. Boom, flaming oil trap set off. Swish, covered pit trap set off. And so on. I'm currently trying to break out of the mold on Paladins. Playing an easygoing CG Oath of Ancients Paladin of Hermes who respect the other pantheons and wants to learn a much as he can about them, and is about the opposite of zealot as you can get. It's refreshing to feel I have permission to step outside the box I had drawn around them. Yes, there are big mechanical differences as well, and when I'm trying to complement a party those will come up, but paladin and cleric have had different feels in my head for decades. [/QUOTE]
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