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Cleric vs Paladin: Concepts and Mechanical realisation
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<blockquote data-quote="crashtestdummy" data-source="post: 6828959" data-attributes="member: 6803354"><p>Paladins in previous releases had a reputation of a "Lawful stupid" alignment that tended to annoy other players. It took a talented roleplayer to play a paladin in those editions. With 5e, they've broken away from "Lawful stupid" and it's now much easier to play a paladin and to have them fit into a party that doesn't consist of complete goodie-two-shoes.</p><p></p><p>If my current character dies, I'm looking forward to trying out a paladin. Indeed, when we started 5e, I considered a paladin -- a class I hadn't played before but that I wanted to try. However, for various reasons, I went with a different class, though paladin was very, very tempting....</p><p></p><p>I've played clerics before in earlier versions and they can fun. The 5e clerics also have a broad range of possibilities for both mechanical play and for roleplaying. I see them, from a player's perspective, as being two completely different classes. From an in-game perspective, I used to see them as two arms of a church -- the liturgical/pastoral and the martial/defender/enforcer. However, with 5e, the paladin no longer has as strong a link with the church and has become more someone whose strength of character has given them special capabilities. The religious link is much weaker in 5e than it was in previous editions (in my opinion).</p></blockquote><p></p>
[QUOTE="crashtestdummy, post: 6828959, member: 6803354"] Paladins in previous releases had a reputation of a "Lawful stupid" alignment that tended to annoy other players. It took a talented roleplayer to play a paladin in those editions. With 5e, they've broken away from "Lawful stupid" and it's now much easier to play a paladin and to have them fit into a party that doesn't consist of complete goodie-two-shoes. If my current character dies, I'm looking forward to trying out a paladin. Indeed, when we started 5e, I considered a paladin -- a class I hadn't played before but that I wanted to try. However, for various reasons, I went with a different class, though paladin was very, very tempting.... I've played clerics before in earlier versions and they can fun. The 5e clerics also have a broad range of possibilities for both mechanical play and for roleplaying. I see them, from a player's perspective, as being two completely different classes. From an in-game perspective, I used to see them as two arms of a church -- the liturgical/pastoral and the martial/defender/enforcer. However, with 5e, the paladin no longer has as strong a link with the church and has become more someone whose strength of character has given them special capabilities. The religious link is much weaker in 5e than it was in previous editions (in my opinion). [/QUOTE]
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