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Cleric vs Paladin: Concepts and Mechanical realisation
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<blockquote data-quote="krakistophales" data-source="post: 6829787" data-attributes="member: 6775149"><p>The way I see it, the whole concept is approached the wrong way.</p><p></p><p>The whole idea of making an entire class concept in the paladin as some holy warrior that has to be held to some moral high standard is rubbish. I know this is a fantasy game, but even in fantasy characters shouldn't be so one dimensional as how the typical paladin concept forces people to think of it as. More often, paladins are flawed, unique human beings who, despite all logic dictating that its hopeless, pointless, and even stupid to champion a cause like vanquishing evil or upholding fluff and stuff law and goodness, go against their baser instincts and best interests to rise to the occasion. To think that paladins can't be drinkers, smokers, gamblers, womanizers, jokers, liars, etc. just because they have command over a small portion of divine magic is childish and keeps the class concepts for d and d in the dark ages. If my job was going toe to toe with evil and having their vile deeds and shameless indifference smeared in my face all the time, I definitely wouldn't be captain america telling kids to eat their broccoli and salute the flag. Sure, you can most definitely play a paladin like this, but the fact that a moral roleplay requirement is hardwired into the class is pure, unadulterated hogwash.</p><p></p><p>As for clerics, I believe they're a superfluous class. I think that the entire division of arcane vs. divine magic is foolish, since magic is magic. The source and type is important, but for you to tell me that a 500 year old high elf wizard can't heal a scraped knee because it doesn't fall under the purview of his magical type is laughable. This, however, approaches a larger issue I have with d and d in general.</p><p></p><p>I feel that differentiating between wizard, sorcerer, warlock, and cleric is also nonsense. They should decide on one name for it, which wizard is fine, eliminate this nonsense of preparing spells, augment the spell slots system to become a more flexible resource management MP system, and simply create, say, 3 wizard archetypes like the fighter has: </p><p></p><p>1. An archmage, who is a dedicated caster who can literally master any spell or magic type, so healing/banishing/turning undead is totally within his purview just like blasting, buffing, and debuffing are. </p><p>2. A magus/eldritch knight half half class that finds the perfect balance between casting and fighting. No 90/10, 80/20 bologna, just a straight up 50/50 mix of spellcasting and fighting.</p><p>3. A "sorcerer" or whatever you want to call it that becomes a specialist of a certain magic type. While he might not have the utility and options that his archmage countertype has, he's the best at what he does, and what he does ain't nice...meaning whatever he casts is stronger, happens faster, costs less, can be metamagic'd, etc. and is overall better than anyone else casting magic of this type. </p><p></p><p>This would also require dividing magic not by schools, but of broader categories, such as light/elemental/dark or divine/arcane/elemental or something like that in order to facilitate the above changes. This will eliminate the need for separate classes that require morally non-existent entities like paladins, redundant casters like clerics, and will allow for someone who wants to be an elemental/arcane or divine fighter will simply take the "mage" or wizard class and choose the second option mentioned above, and could choose to focus on divine/light magic like a paladin/cleric, elemental like an eldritch knight, arcane like a warlock, or pick and choose from all three.</p><p></p><p>This way, someone can play a paladin that doesn't have to tell the truth when lying is easier/better, or recognize the authority of a clearly corrupt official in his sphere of influence, or do god-awfully stupid things like sparing troll babies because they're babies, fully knowing that they will one day grow up to be adult trolls and do everything in their power to get vengeance on captain morality, all without being crushed under the baggage of hardwired roleplay or fear of losing their powers cuz they asked their friend what the answer to question 23 was.</p></blockquote><p></p>
[QUOTE="krakistophales, post: 6829787, member: 6775149"] The way I see it, the whole concept is approached the wrong way. The whole idea of making an entire class concept in the paladin as some holy warrior that has to be held to some moral high standard is rubbish. I know this is a fantasy game, but even in fantasy characters shouldn't be so one dimensional as how the typical paladin concept forces people to think of it as. More often, paladins are flawed, unique human beings who, despite all logic dictating that its hopeless, pointless, and even stupid to champion a cause like vanquishing evil or upholding fluff and stuff law and goodness, go against their baser instincts and best interests to rise to the occasion. To think that paladins can't be drinkers, smokers, gamblers, womanizers, jokers, liars, etc. just because they have command over a small portion of divine magic is childish and keeps the class concepts for d and d in the dark ages. If my job was going toe to toe with evil and having their vile deeds and shameless indifference smeared in my face all the time, I definitely wouldn't be captain america telling kids to eat their broccoli and salute the flag. Sure, you can most definitely play a paladin like this, but the fact that a moral roleplay requirement is hardwired into the class is pure, unadulterated hogwash. As for clerics, I believe they're a superfluous class. I think that the entire division of arcane vs. divine magic is foolish, since magic is magic. The source and type is important, but for you to tell me that a 500 year old high elf wizard can't heal a scraped knee because it doesn't fall under the purview of his magical type is laughable. This, however, approaches a larger issue I have with d and d in general. I feel that differentiating between wizard, sorcerer, warlock, and cleric is also nonsense. They should decide on one name for it, which wizard is fine, eliminate this nonsense of preparing spells, augment the spell slots system to become a more flexible resource management MP system, and simply create, say, 3 wizard archetypes like the fighter has: 1. An archmage, who is a dedicated caster who can literally master any spell or magic type, so healing/banishing/turning undead is totally within his purview just like blasting, buffing, and debuffing are. 2. A magus/eldritch knight half half class that finds the perfect balance between casting and fighting. No 90/10, 80/20 bologna, just a straight up 50/50 mix of spellcasting and fighting. 3. A "sorcerer" or whatever you want to call it that becomes a specialist of a certain magic type. While he might not have the utility and options that his archmage countertype has, he's the best at what he does, and what he does ain't nice...meaning whatever he casts is stronger, happens faster, costs less, can be metamagic'd, etc. and is overall better than anyone else casting magic of this type. This would also require dividing magic not by schools, but of broader categories, such as light/elemental/dark or divine/arcane/elemental or something like that in order to facilitate the above changes. This will eliminate the need for separate classes that require morally non-existent entities like paladins, redundant casters like clerics, and will allow for someone who wants to be an elemental/arcane or divine fighter will simply take the "mage" or wizard class and choose the second option mentioned above, and could choose to focus on divine/light magic like a paladin/cleric, elemental like an eldritch knight, arcane like a warlock, or pick and choose from all three. This way, someone can play a paladin that doesn't have to tell the truth when lying is easier/better, or recognize the authority of a clearly corrupt official in his sphere of influence, or do god-awfully stupid things like sparing troll babies because they're babies, fully knowing that they will one day grow up to be adult trolls and do everything in their power to get vengeance on captain morality, all without being crushed under the baggage of hardwired roleplay or fear of losing their powers cuz they asked their friend what the answer to question 23 was. [/QUOTE]
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