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General Tabletop Discussion
*Dungeons & Dragons
Cleric vs Paladin: Concepts and Mechanical realisation
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<blockquote data-quote="Li Shenron" data-source="post: 6829798" data-attributes="member: 1465"><p>I have pretty much this same basic concepts as yours for the two classes. But this to me does not make them "seem very similar" as you say. They've always felt very distinct.</p><p></p><p>Mostly I see the Paladin as a derivation of the Fighter, and not of the Cleric. Something like a Fighter with a special dedication to an unearthly ideal and with a bunch of supernatural powers.</p><p></p><p>I don't fully buy the Cleric as a pious warrior. Just because she's better in melee than the Wizards-types doesn't make her fully a warrior. She's always been worse than the Fighter-types in terms of <em>bare </em>combat skills. If you go beyond the bare and start factoring spells into how good you are at combat, in many editions you could have your Cleric end up better than a Fighter in combat, but then in those same editions you may be able to make the Wizard even better... so for me the comparison is more sensible in terms of bare abilities.</p><p></p><p>For me the key idea of the Cleric is religion, that's her main definiting feature. Other characters can be religious, but none has major powers directly built upon the tenets and concepts of the religion of choice. And I never really followed some setting's approach at "Paladins of <each deity>" (or even worse Rangers) pretty much because it messes them up with Clerics. For me Paladins are just Paladins, not more tied to a deity as a Rogue or Fighter or Wizard might be.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6829798, member: 1465"] I have pretty much this same basic concepts as yours for the two classes. But this to me does not make them "seem very similar" as you say. They've always felt very distinct. Mostly I see the Paladin as a derivation of the Fighter, and not of the Cleric. Something like a Fighter with a special dedication to an unearthly ideal and with a bunch of supernatural powers. I don't fully buy the Cleric as a pious warrior. Just because she's better in melee than the Wizards-types doesn't make her fully a warrior. She's always been worse than the Fighter-types in terms of [I]bare [/I]combat skills. If you go beyond the bare and start factoring spells into how good you are at combat, in many editions you could have your Cleric end up better than a Fighter in combat, but then in those same editions you may be able to make the Wizard even better... so for me the comparison is more sensible in terms of bare abilities. For me the key idea of the Cleric is religion, that's her main definiting feature. Other characters can be religious, but none has major powers directly built upon the tenets and concepts of the religion of choice. And I never really followed some setting's approach at "Paladins of <each deity>" (or even worse Rangers) pretty much because it messes them up with Clerics. For me Paladins are just Paladins, not more tied to a deity as a Rogue or Fighter or Wizard might be. [/QUOTE]
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