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General Tabletop Discussion
*Dungeons & Dragons
Cleric vs Paladin: Concepts and Mechanical realisation
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<blockquote data-quote="Coroc" data-source="post: 7866288" data-attributes="member: 6895991"><p>Nope this is something totally different. E.g. Paladin in 2e had spellcasting from 9th level up as an extra boon, not as a combat mechanic and only some healing stuff and protection buffs. But he had lay on hands from level 1 or so, fixed 2HP / level and some cure disease later on.</p><p></p><p>The idea here is that a paladin is so holy that a mere touch of his hands can heal people.</p><p>That is a very good RP concept, in fact it rocks. But people nowadays only see spell slots as smite charges.</p><p>This otoh is to reflect the paladins smite evil abilities, against utterly evil ,(not every evil robber or such, although nowadays it is sufficient to be enemy mob of the pally), entities a classic paladin should have extra powers. </p><p>The accumulation of this in 2e was a pally with a holy sword. This was a +5 weapon granting 50% magic resistance and a banishing circle surrounding the paladin when drawn and dispelling magic on a hit, which in 2e was enormously powerful.</p><p></p><p>Part of the lay on hands thing is also from Aragorn maybe, in fact some aspects of Aragorn in LOTR are more akin to a paladin than to a ranger. In the books, if I can remember correctly, there is something about the hands of the king that can heal.</p><p></p><p>I think that part of the criticism on todays paladin comes from the possibilities to play non archetypical non LG paladin types, so putting the paladin more into a with what whacks and sparkling effects does this class annihilate its enemies, rather than the fact that roleplaying a paladin is about roleplaying a saint.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7866288, member: 6895991"] Nope this is something totally different. E.g. Paladin in 2e had spellcasting from 9th level up as an extra boon, not as a combat mechanic and only some healing stuff and protection buffs. But he had lay on hands from level 1 or so, fixed 2HP / level and some cure disease later on. The idea here is that a paladin is so holy that a mere touch of his hands can heal people. That is a very good RP concept, in fact it rocks. But people nowadays only see spell slots as smite charges. This otoh is to reflect the paladins smite evil abilities, against utterly evil ,(not every evil robber or such, although nowadays it is sufficient to be enemy mob of the pally), entities a classic paladin should have extra powers. The accumulation of this in 2e was a pally with a holy sword. This was a +5 weapon granting 50% magic resistance and a banishing circle surrounding the paladin when drawn and dispelling magic on a hit, which in 2e was enormously powerful. Part of the lay on hands thing is also from Aragorn maybe, in fact some aspects of Aragorn in LOTR are more akin to a paladin than to a ranger. In the books, if I can remember correctly, there is something about the hands of the king that can heal. I think that part of the criticism on todays paladin comes from the possibilities to play non archetypical non LG paladin types, so putting the paladin more into a with what whacks and sparkling effects does this class annihilate its enemies, rather than the fact that roleplaying a paladin is about roleplaying a saint. [/QUOTE]
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