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<blockquote data-quote="Gray Lensman" data-source="post: 5652876" data-attributes="member: 6680243"><p><strong>So far I have</strong></p><p></p><p>Morvyn Silverhair, Male 1/2 Elf Cleric 2 / Wizard 1</p><p>AL = Nuetral Good</p><p> </p><p>Domains = Knowledge and Trickery</p><p>Specialization = Illusion (eliminating Divination and Necromancy)</p><p> </p><p><em>Knowledge Domain Spells make up for losing Divination School and Clerical Spells in general make up for losing Necromancy School. And Trickery Domain goes hand in hand with Illusion.</em></p><p> </p><p>Armor = Leather</p><p>Weapons = Morningstar and Light Crossbow</p><p> </p><p>Feats = 1st Skill Focus (Concentration)</p><p>3rd Still Spell (and Scribe scroll as Wizard Bonus)</p><p><em>(Rest of Feats would concentrate on Item Creation)</em></p><p> </p><p>Skills = Other that the needed Knowledge (Arcana) and (Religion) needed for Mystic Thuerge all initial skills and level skill points would be spent on survival stuff like hide, listen, spot, ect. and concentratiuon of course.</p><p> </p><p>Level Progression = C1, C2, S1, C3, S2, S3</p><p> </p><p><span style="color: paleturquoise">Still Questioning = <em>Magic Domain <span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 9px"><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 10px">Granted Power: </span></span></span></span></span></span><u><strong><span style="font-family: 'Arial'">Use scrolls, wands, and other devices with spell </span><span style="font-family: 'Arial'">completion or spell trigger activation as a wizard of one-half your </span></strong></u></em><em><u><strong><span style="font-family: 'Arial'">cleric level (at least 1st level). For the purpose of using a scroll or </span><span style="font-family: 'Arial'">other magic device, if you are also a wizard, actual wizard levels and </span><span style="font-family: 'Arial'">these effective wizard levels stack.</span></strong></u></em></span></p><p></p><p><span style="font-family: 'Arial'"><span style="color: paleturquoise">Does this mean that as a cleric 4 wizard 4 if I use an item that effect depends on my caster level that I would use that item at caster level 6? And is it worth worrying about?</span></span></p><p></p><p><span style="font-family: 'Arial'"><span style="color: white">A character that can hang back and use spells to help the party by buffing members and confuse/distract the enemy. Adventures to seek knowledge of all things magical and supports himself by spending any downtime creating Magical Items for sale.</span></span></p><p></p><p><span style="font-family: 'Arial'">Darn here I go again thinking of just letting him have the quaterstaff and no armor but I hate to lose the little bit of protecting himself he has gained. hmmm.....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></span></p><p> </p><p><span style="font-family: 'Arial'">I know, I'll let him keep the clerical stuff until he aquires some magical protection THEN take him back to the staff.</span></p></blockquote><p></p>
[QUOTE="Gray Lensman, post: 5652876, member: 6680243"] [b]So far I have[/b] Morvyn Silverhair, Male 1/2 Elf Cleric 2 / Wizard 1 AL = Nuetral Good Domains = Knowledge and Trickery Specialization = Illusion (eliminating Divination and Necromancy) [I]Knowledge Domain Spells make up for losing Divination School and Clerical Spells in general make up for losing Necromancy School. And Trickery Domain goes hand in hand with Illusion.[/I] Armor = Leather Weapons = Morningstar and Light Crossbow Feats = 1st Skill Focus (Concentration) 3rd Still Spell (and Scribe scroll as Wizard Bonus) [I](Rest of Feats would concentrate on Item Creation)[/I] Skills = Other that the needed Knowledge (Arcana) and (Religion) needed for Mystic Thuerge all initial skills and level skill points would be spent on survival stuff like hide, listen, spot, ect. and concentratiuon of course. Level Progression = C1, C2, S1, C3, S2, S3 [COLOR=paleturquoise]Still Questioning = [I]Magic Domain [FONT=CelestiaAntiqua-Semibold][SIZE=1][FONT=CelestiaAntiqua-Semibold][SIZE=1][FONT=Arial][SIZE=2]Granted Power: [/SIZE][/FONT][/SIZE][/FONT][/SIZE][/FONT][U][B][FONT=Arial]Use scrolls, wands, and other devices with spell [/FONT][FONT=Arial]completion or spell trigger activation as a wizard of one-half your [/FONT][/B][/U][/I][I][U][B][FONT=Arial]cleric level (at least 1st level). For the purpose of using a scroll or [/FONT][FONT=Arial]other magic device, if you are also a wizard, actual wizard levels and [/FONT][FONT=Arial]these effective wizard levels stack.[/FONT][/B][/U][/I][/COLOR] [FONT=Arial][COLOR=paleturquoise]Does this mean that as a cleric 4 wizard 4 if I use an item that effect depends on my caster level that I would use that item at caster level 6? And is it worth worrying about?[/COLOR][/FONT] [FONT=Arial][COLOR=white]A character that can hang back and use spells to help the party by buffing members and confuse/distract the enemy. Adventures to seek knowledge of all things magical and supports himself by spending any downtime creating Magical Items for sale.[/COLOR][/FONT] [FONT=Arial]Darn here I go again thinking of just letting him have the quaterstaff and no armor but I hate to lose the little bit of protecting himself he has gained. hmmm.....:confused:[/FONT] [FONT=Arial][/FONT] [FONT=Arial]I know, I'll let him keep the clerical stuff until he aquires some magical protection THEN take him back to the staff.[/FONT] [/QUOTE]
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