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General Tabletop Discussion
*Dungeons & Dragons
Cleric Won't Heal?
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<blockquote data-quote="DND_Reborn" data-source="post: 8122635" data-attributes="member: 6987520"><p><em>Shrug</em> All I can say is in our main game that went to level 20, we didn't have a cleric or any healing caster at all in our party until level 4 when a new guy joined our group for a short while and wanted to play a cleric.</p><p></p><p>But anyway, healing at lower levels has always been limited in D&D IME. That is part of what makes them hard. At least in 5E with a short rest and spending a HD, you already have a lot more healing than you would in prior editions such as in AD&D.</p><p></p><p>So, with a 5-person party, assuming say (for an average) 3 d8 HD and 2 d10 HD, with +1 and +2 CON modifiers, respectively, that about 31-32 points of healing, roughly 5-6 hp per PC on the short rest just by spending HD. For the most part, about half your level 1 HP (or a bit more). By the time you've done a few battles, you might already be level 2. With an HP jump then, your survivability increases of course.</p><p></p><p>And as you said, the healer feat <em>is</em> really good and it is too bad no one could take it. Considering I can use it on myself as well as others, I never thought of it as taking one for the team personally. With the healer feat, you gain another 25-26 points of healing per long rest (or so), bringing the total up to over 30 points per PC per long rest roughly.</p><p></p><p>Toss in any healing potions, and there is a lot of healing IMO. I don't know your party make up, but there are no other healing-capable PCs? Like I said, the list is extensive depending on selection.</p><p></p><p>Anyway, I've digressed. The point is while you might think magical healing is bad (e.g. weak or low), it has always been the case IME until slightly higher levels are reached.</p><p></p><p>Here is a big, important question for your cleric: <em>what happens if you go down?</em> If they insist on being in the fight (so to say) they are putting themselves, and thus everyone else, at greater risk IME. In our games, the "healer" is the one PC who always gets first defensive magic items, etc. be we know that PC will keep the rest of us alive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8122635, member: 6987520"] [I]Shrug[/I] All I can say is in our main game that went to level 20, we didn't have a cleric or any healing caster at all in our party until level 4 when a new guy joined our group for a short while and wanted to play a cleric. But anyway, healing at lower levels has always been limited in D&D IME. That is part of what makes them hard. At least in 5E with a short rest and spending a HD, you already have a lot more healing than you would in prior editions such as in AD&D. So, with a 5-person party, assuming say (for an average) 3 d8 HD and 2 d10 HD, with +1 and +2 CON modifiers, respectively, that about 31-32 points of healing, roughly 5-6 hp per PC on the short rest just by spending HD. For the most part, about half your level 1 HP (or a bit more). By the time you've done a few battles, you might already be level 2. With an HP jump then, your survivability increases of course. And as you said, the healer feat [I]is[/I] really good and it is too bad no one could take it. Considering I can use it on myself as well as others, I never thought of it as taking one for the team personally. With the healer feat, you gain another 25-26 points of healing per long rest (or so), bringing the total up to over 30 points per PC per long rest roughly. Toss in any healing potions, and there is a lot of healing IMO. I don't know your party make up, but there are no other healing-capable PCs? Like I said, the list is extensive depending on selection. Anyway, I've digressed. The point is while you might think magical healing is bad (e.g. weak or low), it has always been the case IME until slightly higher levels are reached. Here is a big, important question for your cleric: [I]what happens if you go down?[/I] If they insist on being in the fight (so to say) they are putting themselves, and thus everyone else, at greater risk IME. In our games, the "healer" is the one PC who always gets first defensive magic items, etc. be we know that PC will keep the rest of us alive. :) [/QUOTE]
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