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*Dungeons & Dragons
Cleric Won't Heal?
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<blockquote data-quote="NotAYakk" data-source="post: 8123051" data-attributes="member: 72555"><p>I am saying you are wrong.</p><p></p><p>You can play 5e without a front-line fighter. A fighter is <strong>capable</strong> of being a front-line fighter. But, honestly, so is a rogue or a ranger or a wizard or a cleric or a bard.</p><p></p><p>Healing in combat is usually a bad plan. If enemies are so tough that you are at risk of dropping regularly, healing will slow down your death <strong>worse</strong> than helping drop the foe who is doing damage.</p><p></p><p>If enemies deal 18 damage per swing, on average you go to 0 with about 8 HP left. A 4 point heal brings you back up to 4; you can now take 1 more swing. This heal is far, far more effective after you are at 0 than it was when you where at 8; at 8, it would do next to nothing, at 4 it soaked a full blow.</p><p></p><p>There are some efficient heals, like a light cleric casting mass cure wounds or healing word. A mass healing word on a 20 cha cleric is 12 HP to 6 allies and 5 HP to themselves, 77 HP healed for a bonus action and a 3rd level slot. A mass cure wounds is 25.5 HP to 6 allies and 7 to themselves, 160 HP healed for a bonus action and a 5th level slot. Their channel divinity is also a huge amount of HP healed, Paladin LoH used as a massive heal is decent (using it in smaller amounts is action-inefficient, but you do need to save some for an action-stand-up), order cleric leaking out a healing word most rounds for a few HP plus a free attack is good.</p><p></p><p>But a 16 wisdom cleric casting mass healing word is 33 total HP, half that of the optimized healbot above. (and mass healing word is a good heal spell!) A mass cure wounds, similarly, is 99 HP for a 5th level slot and an action. A cure wounds on one creature at 3rd level? 16.5 HP at the cost of an action and a 3rd level slot.</p><p></p><p>Actions are currency, spending them on healing is <strong>expensive</strong>.</p><p></p><p>---</p><p></p><p>I understand that a greatweapon fighter is more effective with a cleric burning spell slots on heals to keep them up.</p><p></p><p>But that same fighter with a cleric laying the smackdown on things as well is even more effective in 5e D&D.</p><p></p><p>And for in-between fight healing, rangers rival clerics at downtime healing in this game.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8123051, member: 72555"] I am saying you are wrong. You can play 5e without a front-line fighter. A fighter is [B]capable[/B] of being a front-line fighter. But, honestly, so is a rogue or a ranger or a wizard or a cleric or a bard. Healing in combat is usually a bad plan. If enemies are so tough that you are at risk of dropping regularly, healing will slow down your death [B]worse[/B] than helping drop the foe who is doing damage. If enemies deal 18 damage per swing, on average you go to 0 with about 8 HP left. A 4 point heal brings you back up to 4; you can now take 1 more swing. This heal is far, far more effective after you are at 0 than it was when you where at 8; at 8, it would do next to nothing, at 4 it soaked a full blow. There are some efficient heals, like a light cleric casting mass cure wounds or healing word. A mass healing word on a 20 cha cleric is 12 HP to 6 allies and 5 HP to themselves, 77 HP healed for a bonus action and a 3rd level slot. A mass cure wounds is 25.5 HP to 6 allies and 7 to themselves, 160 HP healed for a bonus action and a 5th level slot. Their channel divinity is also a huge amount of HP healed, Paladin LoH used as a massive heal is decent (using it in smaller amounts is action-inefficient, but you do need to save some for an action-stand-up), order cleric leaking out a healing word most rounds for a few HP plus a free attack is good. But a 16 wisdom cleric casting mass healing word is 33 total HP, half that of the optimized healbot above. (and mass healing word is a good heal spell!) A mass cure wounds, similarly, is 99 HP for a 5th level slot and an action. A cure wounds on one creature at 3rd level? 16.5 HP at the cost of an action and a 3rd level slot. Actions are currency, spending them on healing is [b]expensive[/b]. --- I understand that a greatweapon fighter is more effective with a cleric burning spell slots on heals to keep them up. But that same fighter with a cleric laying the smackdown on things as well is even more effective in 5e D&D. And for in-between fight healing, rangers rival clerics at downtime healing in this game. [/QUOTE]
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