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General Tabletop Discussion
*Dungeons & Dragons
Cleric Won't Heal?
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<blockquote data-quote="Campbell" data-source="post: 8124677" data-attributes="member: 16586"><p>I do think there is an interesting question when it comes to more flexible classes (spell casters mostly). Should player be responsible for utilizing everything in their kit even if conceptually they want a more specialized character? This is less of a problem for like fighters or warlocks because to specialize in part of their kit they have to make permanent choices. A Cleric, Wizard, or Paladin can change up their kit from day to day. Should they be expected to utilize everything?</p><p></p><p>This is a fairly contentious issue in PF2 design. Martial characters have more specialized kits so they have more potency than a caster even when utilizing strictly at will abilities. Casters are obviously designed with the idea that will be trying to utilize everything you have available and pick the right tool for the right situation. It lacks the sort of options that casters in 5e have to be as effective in say melee combat or skills as martial characters. There's nothing like the Valor Bard, Lore Bard, Bladesinger, et al that can keep pace with martial characters in their chosen specialty.</p><p></p><p>I think the way 5e presents itself players are expected to be more free to make those sorts of playstyle choices. For one the default tuning is not meant to be all that high pressure. You totally can play an evoker with the expectation that you get to just blast all day. The College of Swords presents itself as a warrior who happens to have some spells. I do not really see anything in the way an Oath of Vengeance Paladin is presented that indicates players should be expected to utilize the not destroying your enemies part of the kit. I mean you can totally distinguish yourself by doing so.</p><p></p><p>I personally prefer games with tighter tuning that require you to really utilize every advantage you have, but I do not think that's the default 5e presents.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8124677, member: 16586"] I do think there is an interesting question when it comes to more flexible classes (spell casters mostly). Should player be responsible for utilizing everything in their kit even if conceptually they want a more specialized character? This is less of a problem for like fighters or warlocks because to specialize in part of their kit they have to make permanent choices. A Cleric, Wizard, or Paladin can change up their kit from day to day. Should they be expected to utilize everything? This is a fairly contentious issue in PF2 design. Martial characters have more specialized kits so they have more potency than a caster even when utilizing strictly at will abilities. Casters are obviously designed with the idea that will be trying to utilize everything you have available and pick the right tool for the right situation. It lacks the sort of options that casters in 5e have to be as effective in say melee combat or skills as martial characters. There's nothing like the Valor Bard, Lore Bard, Bladesinger, et al that can keep pace with martial characters in their chosen specialty. I think the way 5e presents itself players are expected to be more free to make those sorts of playstyle choices. For one the default tuning is not meant to be all that high pressure. You totally can play an evoker with the expectation that you get to just blast all day. The College of Swords presents itself as a warrior who happens to have some spells. I do not really see anything in the way an Oath of Vengeance Paladin is presented that indicates players should be expected to utilize the not destroying your enemies part of the kit. I mean you can totally distinguish yourself by doing so. I personally prefer games with tighter tuning that require you to really utilize every advantage you have, but I do not think that's the default 5e presents. [/QUOTE]
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