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<blockquote data-quote="MasterOfHeaven" data-source="post: 6456" data-attributes="member: 196"><p>You should have enough spells to use. You should have at least three available for buffing. Just cast the Silence/Darkness on the Clerics weapon instead of his shield and you'll be fine. </p><p></p><p>As Schmoe pointed out, you won't get the Sneak Attacks in the Deeper Darkness, (forgot about that) but you will still be hitting them more than they will hit you, and the Bats will suffer no penalties at all. Cast three buffing spells, summon the Bats, and cast Silence and Darkness and you should do fine. </p><p></p><p>However, if you want to avoid the Darkness tactic, do the following:</p><p></p><p>Assuming a minimum Wisdom of 14, take and cast the following spells:</p><p></p><p>Level 1:</p><p>Bane</p><p>Command</p><p>Shield Of Faith (Buff with this beforehand)</p><p>Obscuring Mist</p><p>Command</p><p></p><p>Level 2:</p><p></p><p>Bulls Strength (Buff with this beforehand)</p><p>Silence (Cast on weapon after buffing)</p><p>Endurance (Buff with this beforehand)</p><p>Hold Person</p><p></p><p>Level 3:</p><p>Magic Vestment (Buff with this beforehand)</p><p>Summon Monster 3 (Cast this beforehand)</p><p></p><p>Level 4: </p><p></p><p>Divine Power (Buff with this beforehand)</p><p></p><p></p><p>This assumes you have seven rounds of preparation time. Cut back on the lower level buffing spells if you have less time. Summon either a Fiendish Crocodile, or, if you want to remain true to your deity, a Fiendish Viper. Cast Silence on your weapon right before they enter, and sneak attack the party member who is wearing the least armor/looks the weakest when they engage the elemental and Fiendish Crocodile/Viper.</p><p></p><p>Make sure to be next to anyone who looks like a spellcaster so you cover them with the Silence spell. I don't know your domain spells, so I can't help you there. If they dispel the Silence, or you decide not to use it, use Hold Person on the biggest Fighter type. That should cover it. Using said tactics, you should be able to take out at least one or two party members, especially if you target the weaker ones first.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 6456, member: 196"] You should have enough spells to use. You should have at least three available for buffing. Just cast the Silence/Darkness on the Clerics weapon instead of his shield and you'll be fine. As Schmoe pointed out, you won't get the Sneak Attacks in the Deeper Darkness, (forgot about that) but you will still be hitting them more than they will hit you, and the Bats will suffer no penalties at all. Cast three buffing spells, summon the Bats, and cast Silence and Darkness and you should do fine. However, if you want to avoid the Darkness tactic, do the following: Assuming a minimum Wisdom of 14, take and cast the following spells: Level 1: Bane Command Shield Of Faith (Buff with this beforehand) Obscuring Mist Command Level 2: Bulls Strength (Buff with this beforehand) Silence (Cast on weapon after buffing) Endurance (Buff with this beforehand) Hold Person Level 3: Magic Vestment (Buff with this beforehand) Summon Monster 3 (Cast this beforehand) Level 4: Divine Power (Buff with this beforehand) This assumes you have seven rounds of preparation time. Cut back on the lower level buffing spells if you have less time. Summon either a Fiendish Crocodile, or, if you want to remain true to your deity, a Fiendish Viper. Cast Silence on your weapon right before they enter, and sneak attack the party member who is wearing the least armor/looks the weakest when they engage the elemental and Fiendish Crocodile/Viper. Make sure to be next to anyone who looks like a spellcaster so you cover them with the Silence spell. I don't know your domain spells, so I can't help you there. If they dispel the Silence, or you decide not to use it, use Hold Person on the biggest Fighter type. That should cover it. Using said tactics, you should be able to take out at least one or two party members, especially if you target the weaker ones first. [/QUOTE]
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