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Clerical Ambush, suggestions herein.
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<blockquote data-quote="Artoomis" data-source="post: 7014" data-attributes="member: 111"><p><strong>Not enough time!</strong></p><p></p><p>The biggest problem yout cleric has is that time works against him.</p><p></p><p>Most of the regular buffing spells last either one minute or 1 round/level. Both of these are REALLY short durations to try and cast for an ambush unless you know EXACTLY when the enemy will come to you.</p><p></p><p>So, what to to do? </p><p></p><p>First, if possible, be sure to have improved invisibility going, not just invisibility. Since he is getting ready ahaed of time, this should be no problem. </p><p></p><p>2nd: Equip him with boots of flying.</p><p></p><p>3rd: I don't know waht domains are available - a haste spell or an item that grants a haste effect would be very, very helpful. Also helpful would be some method of escape - teleport or dimension door would be helpful, if available.</p><p></p><p>4th: Take the feat from DotF that lets you convert touch spells into rays. I don't remember the name, but ranged touch attacks are pretty nasty!</p><p></p><p>5th: Use the following PHB spells (in whatever order seems right according to the situation). Add from other books as desired. Cast a spell, and then move (if improved invisibility is going). If hasted, cast TWO spells, then move. This should be quite effective for a while - then run away!! </p><p></p><p>First Level: Doom, Inflict Light Wounds, Deathwatch (for choosing who to finish off), Cause Fear</p><p></p><p>Second Level: Inflict Moderate Wounds, Sound Burst</p><p></p><p>Third Level: Animate Dead (use if any good guys get killed), Bestow Curse (2 or 3 of these), Inflict Serious Wounds</p><p></p><p>Fourth Level: Poison (for sure, this one), possibly Sumon Monster IV for confusion factor.</p><p></p><p>And, if he doesn't think he can win, he should attempt to escape, only to be better prepared the next time, when he knows some of the party's capabilities.</p><p></p><p>Have fun!!</p></blockquote><p></p>
[QUOTE="Artoomis, post: 7014, member: 111"] [b]Not enough time![/b] The biggest problem yout cleric has is that time works against him. Most of the regular buffing spells last either one minute or 1 round/level. Both of these are REALLY short durations to try and cast for an ambush unless you know EXACTLY when the enemy will come to you. So, what to to do? First, if possible, be sure to have improved invisibility going, not just invisibility. Since he is getting ready ahaed of time, this should be no problem. 2nd: Equip him with boots of flying. 3rd: I don't know waht domains are available - a haste spell or an item that grants a haste effect would be very, very helpful. Also helpful would be some method of escape - teleport or dimension door would be helpful, if available. 4th: Take the feat from DotF that lets you convert touch spells into rays. I don't remember the name, but ranged touch attacks are pretty nasty! 5th: Use the following PHB spells (in whatever order seems right according to the situation). Add from other books as desired. Cast a spell, and then move (if improved invisibility is going). If hasted, cast TWO spells, then move. This should be quite effective for a while - then run away!! First Level: Doom, Inflict Light Wounds, Deathwatch (for choosing who to finish off), Cause Fear Second Level: Inflict Moderate Wounds, Sound Burst Third Level: Animate Dead (use if any good guys get killed), Bestow Curse (2 or 3 of these), Inflict Serious Wounds Fourth Level: Poison (for sure, this one), possibly Sumon Monster IV for confusion factor. And, if he doesn't think he can win, he should attempt to escape, only to be better prepared the next time, when he knows some of the party's capabilities. Have fun!! [/QUOTE]
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